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Strongman Simulator AUTO PULL & WORKOUT [OPEN SOURCE]

Jun 27th, 2021
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  1. --// Service \\--
  2. local Players = game:GetService("Players")
  3. local Workspace = game:GetService("Workspace")
  4. local ReplicatedStorage = game:GetService("ReplicatedStorage")
  5. local RunService = game:GetService("RunService")
  6.  
  7. --// Variables \\--
  8. local Player = Players.LocalPlayer
  9. local Draggables = Workspace:WaitForChild("PlayerDraggables"):WaitForChild(Player.UserId)
  10. local Workout = ReplicatedStorage:WaitForChild("StrongMan_UpgradeStrength")
  11.  
  12. --// Get Goal \\--
  13. local Areas = Workspace:WaitForChild("Areas")
  14. function GetGoal()
  15. for _, A_1 in next, Areas:GetChildren() do
  16. local Goal = A_1:FindFirstChild("Goal", true)
  17. if Goal and Goal:FindFirstChildOfClass("TouchTransmitter") then
  18. return Goal
  19. end
  20. end
  21. return false
  22. end
  23.  
  24. --// UI Library \\--
  25. local Library = loadstring(game:HttpGetAsync('https://pastebin.com/raw/edJT9EGX'))()
  26. local Window = Library:CreateWindow("Trainer by Ezpi")
  27.  
  28. --// Exploit Check \\--
  29. if fireproximityprompt and firetouchinterest then
  30. local Toggle_1 = Window:AddToggle({
  31. text = 'Auto Pull',
  32. flag = 'Enabled',
  33. callback = function()
  34. -- Get Goal
  35. local Goal = GetGoal()
  36.  
  37. -- Get Closest Draggable
  38. local Closest = false
  39. local Distance = 25
  40. for _, A_1 in next, Areas:GetDescendants() do
  41. if A_1:IsA("ProximityPrompt") and Player:DistanceFromCharacter(A_1.Parent.Position) < Distance then
  42. Closest = A_1
  43. DistanceFromCharacter = Player:DistanceFromCharacter(A_1.Parent.Position)
  44. end
  45. end
  46.  
  47. -- Loop
  48. Player.Character.HumanoidRootPart.Anchored = true
  49. while Closest and Goal and Library.flags.Enabled and wait() do
  50. -- Use Closest Draggable
  51. fireproximityprompt(Closest, 1)
  52.  
  53. -- Pull to end
  54. if Goal then
  55. for _, A_1 in next, Draggables:GetChildren() do
  56. firetouchinterest(Goal, A_1, 0)
  57. firetouchinterest(Goal, A_1, 1)
  58. end
  59. end
  60. end
  61. Player.Character.HumanoidRootPart.Anchored = false
  62.  
  63. -- Make sure to finish it
  64. wait(0.2)
  65. if Goal then
  66. for _, A_1 in next, Draggables:GetChildren() do
  67. firetouchinterest(Goal, A_1, 0)
  68. firetouchinterest(Goal, A_1, 1)
  69. end
  70. end
  71. end
  72. })
  73. else
  74. Window:AddLabel("Buy Synapse X\nx.synapse.to")
  75. end
  76. Library:Init()
  77.  
  78. --// Auto-Workout \\--
  79. while wait(0.1) do
  80. if Player.Character and Player.Character:FindFirstChild("Weights") then
  81. Workout:InvokeServer()
  82. end
  83. end
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