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RL Crash 1

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Sep 2nd, 2024
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  1. System.OutOfMemoryException: Exception of type 'System.OutOfMemoryException' was thrown.
  2. at System.Collections.Concurrent.ConcurrentDictionary`2.Clear()
  3. at DS2DEngine.SoundManager.Update3DSounds()
  4. at RogueCastle.Game.Update(GameTime gameTime)
  5. at Microsoft.Xna.Framework.Game.Tick()
  6. at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
  7. at Microsoft.Xna.Framework.GameHost.OnIdle()
  8. at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
  9. at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
  10. at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
  11. at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
  12. at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
  13. at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
  14. at System.Windows.Forms.Application.Run(Form mainForm)
  15. at Microsoft.Xna.Framework.WindowsGameHost.Run()
  16. at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
  17. at RogueCastle.Program.Main(String[] args)
  18.  
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