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- local network = require(game.ReplicatedStorage.Framework.Library).Network
- local rarities = {'Basic', 'Rare'} --rarities to delete
- local strength = 1200000 --min strength to keep pet
- local _G.mode = 'strength' -- 'rarity' or 'strength'
- network.Fired('Open Egg'):Connect(function(a, b)
- local tbl = b[1]
- local pet
- for i,v in pairs(game.ReplicatedStorage.Game.Pets:GetChildren()) do
- if string.split(tostring(v), ' - ')[1] == tbl.id then
- pet = v
- end
- end
- if _G.mode == 'rarity' then
- if table.find(rarities, require(pet:FindFirstChildOfClass('ModuleScript')).rarity) then
- game.Workspace.__THINGS.__REMOTES['delete several pets']:InvokeServer({{tbl.uid}})
- else
- end
- elseif _G.mode == 'strength' then
- if tbl.s < strength then
- game.Workspace.__THINGS.__REMOTES['delete several pets']:InvokeServer({{tbl.uid}})
- else
- end
- end
- end)
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