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- Report 1
- --------------------------------------------
- System.OutOfMemoryException: Exception of type 'System.OutOfMemoryException' was thrown.
- at System.SZArrayHelper.GetEnumerator[T]()
- at System.Linq.Enumerable.Max(IEnumerable`1 source)
- at DS2DEngine.CollisionMath.IsAxisCollision(Rectangle a, Single rotationA, Vector2 originA, Rectangle b, Single rotationB, Vector2 originB, Vector2 aAxis)
- at DS2DEngine.CollisionMath.RotatedRectIntersects(Rectangle a, Single rotationA, Vector2 originA, Rectangle b, Single rotationB, Vector2 originB)
- at RogueCastle.RaindropObj.Update(List`1 collisionList, GameTime gameTime)
- at RogueCastle.StartingRoomObj.Update(GameTime gameTime)
- at RogueCastle.ProceduralLevelScreen.Update(GameTime gameTime)
- at DS2DEngine.ScreenManager.Update(GameTime gameTime)
- at RogueCastle.RCScreenManager.Update(GameTime gameTime)
- at RogueCastle.Game.Update(GameTime gameTime)
- at Microsoft.Xna.Framework.Game.Tick()
- at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
- at Microsoft.Xna.Framework.GameHost.OnIdle()
- at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
- at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
- at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
- at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
- at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
- at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
- at System.Windows.Forms.Application.Run(Form mainForm)
- at Microsoft.Xna.Framework.WindowsGameHost.Run()
- at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
- at RogueCastle.Program.Main(String[] args)
- Report 2
- --------------------------------------------------
- System.InvalidOperationException: A previous Draw call threw an unhandled exception. See InnerException for details. ---> System.OutOfMemoryException: Insufficient memory to continue the execution of the program.
- at Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
- at Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
- at Microsoft.Xna.Framework.Graphics.GraphicsDevice.Present(tagRECT* pSource, tagRECT* pDest, HWND__* hOverride)
- at Microsoft.Xna.Framework.GraphicsDeviceManager.Microsoft.Xna.Framework.IGraphicsDeviceManager.EndDraw()
- at Microsoft.Xna.Framework.Game.EndDraw()
- at Microsoft.Xna.Framework.Game.DrawFrame()
- at Microsoft.Xna.Framework.Game.Paint(Object sender, EventArgs e)
- at Microsoft.Xna.Framework.GameWindow.OnPaint()
- at Microsoft.Xna.Framework.WindowsGameWindow.mainForm_Paint(Object sender, PaintEventArgs e)
- --- End of inner exception stack trace ---
- at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
- at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
- at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
- at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
- at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
- at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
- at System.Windows.Forms.Application.Run(Form mainForm)
- at Microsoft.Xna.Framework.WindowsGameHost.Run()
- at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
- at RogueCastle.Program.Main(String[] args)
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