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May 17th, 2014
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  1. ThermalVision = 0x8229ED0C;//Thermal Vision TU8
  2. UnlimitedAmmo = 0x8223A0F0;//TU8
  3. uint FPSText = 0x82049CFC;//TU8
  4. uint UAV = 0x82257003; //Advanced Uav (01 On - 00 Off) TU8
  5. uint Laser = 0x82270DEB; //Laser (01 On - 00 Off) TU8
  6. uint ChromePlayers = 0x82659F2B; //Chrome Players (01 On - 00 Off) TU8
  7. uint NoRecoil = 0x822BAE9C; //Norecoil (60000000 On - 4BF8B765 Off) TU8
  8. uint FPS = 0x82526C1C;//TU8
  9. uint SP_script_model = 0x82414440;//TU8
  10. uint SV_LinkEntity = 0x824D96F0;//TU8
  11. uint SV_SetBrushModel = 0x824C2888;//TU8
  12. uint SV_UnLinkEntity = 0x824D9388;//TU8
  13. uint BrushModel = 0x8330b780;
  14. uint ClientX = 0x1c;
  15. uint ClientY = 0x20;
  16. uint ClientZ = 0x24;
  17. uint Ammo = 0x8223A0F0;//TU8
  18. uint autoguns = 0x82235244;//TU8
  19. uint Boxes = 0x8225ED6C;//TU8
  20. uint G_GivePlayerWeapon = 0x8241FFD8;//TU8
  21. uint BG_GetWeaponIndexForName = 0x8223BF28;//TU8
  22. uint G_InitializeAmmo = 0x823DE5B8;//TU8
  23. uint G_Spawn = 0x8241B6C8; //TU8
  24. uint SV_SendGameServerCommand = 0x824C2764;//TU8
  25. uint getPlayerState(uint clientNum)//TU8
  26. {
  27. return 0x8328F100 + (clientNum * 0x3600);
  28. }
  29. uint gEntity(uint clientNum)//TU8
  30. {
  31. return 0x83306580 + (clientNum * 0x280);
  32. }
  33. uint Cbuf_AddText = 0x82439B90;//TU8
  34. uint Gamertag_Pregame = 0x83E6CE38;//TU8
  35. uint jump = 0x820157B4;//TU8
  36. uint falldmg = 0x82222780 + 0x74;//TU8
  37. uint G_SetModel = 0x8241B1E8;//TU*
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