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- ThermalVision = 0x8229ED0C;//Thermal Vision TU8
- UnlimitedAmmo = 0x8223A0F0;//TU8
- uint FPSText = 0x82049CFC;//TU8
- uint UAV = 0x82257003; //Advanced Uav (01 On - 00 Off) TU8
- uint Laser = 0x82270DEB; //Laser (01 On - 00 Off) TU8
- uint ChromePlayers = 0x82659F2B; //Chrome Players (01 On - 00 Off) TU8
- uint NoRecoil = 0x822BAE9C; //Norecoil (60000000 On - 4BF8B765 Off) TU8
- uint FPS = 0x82526C1C;//TU8
- uint SP_script_model = 0x82414440;//TU8
- uint SV_LinkEntity = 0x824D96F0;//TU8
- uint SV_SetBrushModel = 0x824C2888;//TU8
- uint SV_UnLinkEntity = 0x824D9388;//TU8
- uint BrushModel = 0x8330b780;
- uint ClientX = 0x1c;
- uint ClientY = 0x20;
- uint ClientZ = 0x24;
- uint Ammo = 0x8223A0F0;//TU8
- uint autoguns = 0x82235244;//TU8
- uint Boxes = 0x8225ED6C;//TU8
- uint G_GivePlayerWeapon = 0x8241FFD8;//TU8
- uint BG_GetWeaponIndexForName = 0x8223BF28;//TU8
- uint G_InitializeAmmo = 0x823DE5B8;//TU8
- uint G_Spawn = 0x8241B6C8; //TU8
- uint SV_SendGameServerCommand = 0x824C2764;//TU8
- uint getPlayerState(uint clientNum)//TU8
- {
- return 0x8328F100 + (clientNum * 0x3600);
- }
- uint gEntity(uint clientNum)//TU8
- {
- return 0x83306580 + (clientNum * 0x280);
- }
- uint Cbuf_AddText = 0x82439B90;//TU8
- uint Gamertag_Pregame = 0x83E6CE38;//TU8
- uint jump = 0x820157B4;//TU8
- uint falldmg = 0x82222780 + 0x74;//TU8
- uint G_SetModel = 0x8241B1E8;//TU*
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