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GoronGuy26

English vs Japanese Majora's Mask

May 21st, 2013
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  1. Finally stopped being lazy and made a pastebin about this lol
  2. Credits goes to Darkeye14, Ingx24, Swordless, Jiano and the rest of the ZSR crew.
  3.  
  4. Here's a complete list of whats different.
  5.  
  6. **
  7. Japanese v1.0 AND v1.1
  8.  
  9. There is a different camera angle when speaking to Tatl for the first time in CT.
  10.  
  11. Playing SoDT at dawn in CT makes music play at night.
  12.  
  13. You cannot adjust the camera when you're atop the Deku palace walls.
  14.  
  15. Goht does not hit you when you unfreeze him.
  16.  
  17. The cutscene after beating snowhead varies between the versions.
  18.  
  19. Pirate's fortress lacks music at night
  20. There's a wall missing inside the hookshot room inside pirate's fortress
  21. The hookshot chest is also flipped.
  22. It is possible to catch the fish inside of the Zora egg tanks.
  23.  
  24. STT music doesn't play at night.
  25.  
  26. Skull kid's face is completely black.
  27.  
  28.  
  29. Link faces the camera every time you equip or take of a transformation mask.
  30.  
  31. There are power crouchstabs.
  32.  
  33. The postman heartpiece is almost impossible to obtain as you sometimes can't even hit 10.00 and it is also frame perfect.
  34.  
  35. Some textures are different.
  36. A few sound effects have also been removed in the english version.
  37.  
  38. Link will sometimes make a Goron noise when he grabs a ledge.
  39.  
  40. There is a grotto inside the Deku palace in the Japanese version that isn't loaded in the English version, however it is possible to bomb hover into the unloaded grotto in the english version.
  41. The bean grotto is also in a different spot.
  42.  
  43. Japanese bottle adventure is very different from the English bottle adventure
  44.  
  45. The default crouchstab damage is 0.
  46. It is required to store a slash before bomb hovering against walls.
  47.  
  48. You can only use the Zora magic attack if you're standing still at the bottom or if you're going at full speed
  49. Flying Zora does not work.
  50. Zora link is a lot harder to maneuver in water.
  51. There's no grab feature when pushing Mikau so you have to do it yourself.
  52. The water level is also lower which means that the Zora mask is REQUIRED to hit the coast owl.
  53.  
  54. You can pull out infinite bombchus for the honey & darling mini-game
  55.  
  56. You have 10 less seconds to finish the CT archery mini-game
  57. The Octo's move a lot faster however.
  58.  
  59. Goron link does not run to the horse when you activate the epona cutscene at the ranch.
  60. Alternate ranch glitch does not work.
  61.  
  62. The in game clock displays a "0" instead of "12"
  63.  
  64. The Japanese version have exclusive Ocarina of Time Items hidden in the code, such as:
  65.  
  66. 35-Poacher's Saw
  67. 36-Broken Giant's Knife
  68. 37-Perscription
  69. 38-Eyeball Frog
  70. 39-Eyedrops
  71. 6B-Deku Pipes
  72. 69-Goron Drums
  73. 6A-Zora Guitar
  74. 72-OoT Mirror Shield
  75. ??-Fishing Rod
  76. ??-OoT Hookshot
  77. ??-OoT Slingshot
  78. Unpausing the game randomly causes it to crash.
  79.  
  80. You cannot hover on top of chests in stone tower unless you slash your sword (this was actually recently discovered, this trick used to be "English only".
  81.  
  82. You can pick up the rock sirloin as Zora link in the Japanese version.
  83.  
  84. English vs Japanese text -
  85.  
  86. English
  87.  
  88. Intro: Frame 358 to 6279 = 5921 frames = 3:17.564
  89. Skull kid text 1: 6845 to 8223 = 1378 frames = 0:45.979
  90. Skull kid text 2: 10004 to 11513 = 1509 frames = 0:50.350
  91. Tatl intro text before first deku flower: 11785 to 12440 = 655 frames = 0:21.855
  92. Mask salesman: 14193 to 15633 = 1440 frames = 0:48.048
  93. Tatl outside: 16367 to 16821 = 454 frames = 0:15.148
  94. Magic explanation: 25508 to 25670 = 162 frames = 0:05.405
  95. Skull kid cutscene: 30508 to 31700 = 1192 frames = 0:39.773
  96. Song of Time cutscene before song: 32624 to 33675 = 1051 frames = 0:35.068
  97. Song of Time cutscene after song: 34414 to 35289 = 875 frames = 0:29.196
  98. Tatl text in second cycle: 37345 to 38241 = 896 frames = 0:29.897
  99. Song of Healing before song: 38561 to 38777 = 216 frames = 0:07.207
  100. Song of Healing after song: 40281 to 43984 = 3703 frames = 2:03.557
  101. Tatl outside: 44218 to 44680 = 462 frames = 0:15.415
  102. (NOTE: THE REST IS TIMED ON VIRTUALDUB, SO THE FRAME RATE WILL BE 59.94 INSTEAD OF 29.97)
  103. Zora Mask: 111539 to 111777 = 238 frames = 0:03.971
  104. Bow: 158663 to 158820 = 157 frames = 0:02.619
  105. First giant + tatl text: 169700 to 178464 = 8764 frames = 2:26.213
  106. Hookshot: 212606 to 212826 = 220 frames = 0:03.670
  107. Second Giant: 268370 to 270276 = 1906 frames = 0:31.798
  108. Fire Arrow: 297125 to 297243 = 118 frames = 0:01.969
  109. Third Giant: 310685 to 312399 = 1714 frames = 0:28.595
  110. Light Arrow: 334880 to 335010 = 130 frames = 0:02.169
  111. Fourth Giant: 361076 to 364119 = 3043 frames = 0:50.767
  112. Clock tower before Oath: 369455 to 370815 = 1360 frames = 0:22.689
  113. After moon stops: 381440 to 388488 = 7048 frames = 1:57.584
  114. Moon kid: 407681 to 407916 = 235 frames = 0:03.921
  115.  
  116. 882.863 seconds = 14:42.863
  117.  
  118. Japanese
  119.  
  120. Intro: 346 to 6188 = 5842 frames = 3:14.928
  121. Skull kid 1: 6670 to 7959 = 1289 frames = 0:43.010
  122. Skull kid 2: 9655 to 11077 = 1422 frames = 0:47.447
  123. Tatl: 11349 to 11900 = 551 frames = 0:18.385
  124. Mask salesman: 13412 to 14793 = 1381 frames = 0:46.079
  125. Tatl outside: 15520 to 15936 = 416 frames = 0:13.881
  126. Magic explanation: 23959 to 24081 = 122 frames = 0:04.071
  127. Skull kid cutscene: 29761 to 30954 = 1193 frames = 0:39.806
  128. Song of Time Cutscene before song: 31908 to 32886 = 978 frames = 0:32.633
  129. Song of Time Cutscene after song: 33615 to 34505 = 890 frames = 0:29.696
  130. Tatl text in second cycle: 36581 to 37427 = 846 frames = 0:28.228
  131. Song of healing cutscene before song: 37737 to 37937 = 200 frames = 0:06.673
  132. Song of healing cutscene after song: 39425 to 43050 = 3625 = 2:00.954
  133. Tatl text: 43272 to 43739 = 467 frames = 0:15.582
  134. (NOTE: THE FRAME RATE AFTER THIS IS 59.75 FPS INSTEAD OF 29.97)
  135. Zora Mask: 103048 to 103266 = 0:03.649
  136. Bow: 139646 to 139839 = 193 frames = 0:03.230
  137. First Giant + Tatl Text: 148529 to 157087 = 8558 frames = 2:23.230
  138. Hookshot: 175699 to 175886 = 187 frames = 0:03.130
  139. Second Giant: 222829 to 224798 = 1969 frames = 0:32.954
  140. Fire Arrow: 237522 to 237639 = 117 frames = 0:01.958
  141. Third Giant: 245778 to 247463 = 1685 frames = 0:28.201
  142. Light Arrow: 268297 to 268409 = 112 frames = 0:01.874
  143. Fourth Giant: 281465 to 284113 = 2648 frames = 0:44.318
  144. Clock Tower before oath: 289930 to 291382 = 1452 frames = 0:24.301
  145. After moon stops: 301522 to 308336 = 6814 frames = 1:54.042
  146. Moon kid: 309618 to 309889 = 271 frames = 0:04.536
  147.  
  148. 851.868 seconds = 14:11.868
  149.  
  150.  
  151. ---It is likely that i might have forgotten something so i'll keep updating this pastebin.---
  152.  
  153. But in conclusion you can see that the Japanese version of Majora's Mask is almost a completely different game.
  154. Most of us agree that JP should be considered to be a separate version.
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