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- #include <sourcemod>
- // By Efedursun125
- public void OnPluginStart()
- {
- // Register your plugin commands, hooks, and other initialization here
- }
- public Action Bot_Surfing()
- {
- while (true)
- {
- // Get the bot's current position, velocity, and angles
- Vector botPosition = GetBotPosition();
- Vector botVelocity = GetBotVelocity();
- QAngle botAngles = GetBotAngles();
- // Calculate the bot's forward direction based on angles
- Vector forwardDir;
- AngleVectors(botAngles, forwardDir);
- // Check if the bot is on a ramp (more complex check)
- if (IsOnRamp(botPosition))
- {
- // Calculate the normal vector of the ramp at the bot's position
- Vector rampNormal = GetRampNormal(botPosition);
- // Calculate the projection of bot's velocity onto the ramp's normal
- float surfSpeed = DotProduct(botVelocity, rampNormal);
- // Calculate the surf force based on surfSpeed and the ramp's normal
- Vector surfForce = rampNormal * (-surfSpeed * 1.5);
- // Apply the surf force to the bot
- ApplyForceToBot(surfForce);
- }
- // Apply gravity and air friction to simulate surfing behavior
- ApplyGravityToBot();
- ApplyAirFrictionToBot();
- // Wait for a short duration before the next iteration
- Sleep(0.01);
- }
- }
- public bool IsOnRamp(Vector position)
- {
- // Complex logic to determine if the bot is on a surfable ramp
- // This involves checking for slope angles, map geometry, and more
- // Replace with your logic
- // ebot function
- }
- public Vector GetRampNormal(Vector position)
- {
- // Calculate the normal vector of the ramp at the given position
- // This requires knowledge of the map geometry and surface normals
- // Replace with your logic
- // ebot function
- }
- public Vector GetBotPosition()
- {
- // Retrieve the bot's current position (interface with game data)
- // Replace with your logic
- // ebot function
- }
- public Vector GetBotVelocity()
- {
- // Retrieve the bot's current velocity (interface with game data)
- // Replace with your logic
- // ebot function
- }
- public QAngle GetBotAngles()
- {
- // Retrieve the bot's current angles (interface with game data)
- // Replace with your logic
- // ebot function
- }
- public void ApplyForceToBot(Vector force)
- {
- // Apply a force to the bot to simulate movement (interface with game physics)
- // Replace with your logic
- // ebot function
- }
- public void ApplyGravityToBot()
- {
- // Apply gravity force to the bot to simulate falling (interface with game physics)
- // Replace with your logic
- // ebot function
- }
- public void ApplyAirFrictionToBot()
- {
- // Apply air friction to the bot's velocity to simulate air resistance
- // Replace with your logic
- // ebot function
- }
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