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I guess not. PreQue system ver. 3

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Aug 19th, 2016
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  1. The dice used are 2d6.
  2. 

Earth pony/zebra/draltha HP: 40
  3. Characters: Reiko, Singer Songs, Platinum Quake, Applejack, Pinkie Pie, Caramel, Salamenace, Grand Cog, and Doctor Whooves.
  4. 
Pegasi/gryphon/sethal HP: 30
  5. Characters: Coffee Cup, Thunderlane, Dunnin, Bulk Biceps, Boreal Wind, Fluttershy, Rainbow Dash, Flash Sentry, and Indigo.
  6. 
Unicorn/changeling/gorlak HP: 25
  7. Characters: Linden, Aqua Frost, Violin Songs, Swift Eyes, Bykal, Starshine, Party Favor, Rarity, Sunburst, and Twilight Sparkle.

When HP reaches -10, the pony dies.
  8.  
  9. ------
Initiative
  10. ------
  11.  
  12. To start a fight, you roll a 1d10. Unicorns get a +1 while pegasi get +2.
  13.  
  14. -----
  15. Roll determination
  16. -----
  17.  
  18. Example: You roll a 2d6 and get an 8, while your opponent gets a 6. Your roll was higher, so your attack succeeds.
  19.  
  20. If the opposite happens, your attack fails.
  21.  
  22. If you roll the same, it results in a parry.
  23.  
  24. If your opponent rolls double your roll, they get to counterattack.
  25.  
  26. Damage calculation: The pony with the higher roll must roll a 1d6 plus the difference between your rolls. Counters work the same way.
  27.  
  28. If you roll double the opponent's roll, it's a critical hit, and the result is doubled.
  29.  
  30. If you roll a 12 and your opponent rolls snake eyes, your attack does three times as much damage.
  31.  
  32. -----
  33. Elements
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  34.  
  35. Attacks are divided into different elements: Physical, Fire, Arcane, Water, Lightning, Ice, Earth, Wind, Nature, Light, Dark, Holy, Void, Anti-Magic, and Almighty.
  36.  
  37. Fire: Can cause burning.
  38. Ice: Can cause freezing.
  39. Lightning: Can stun.
  40. Earth: Can cause bleeding.
  41.  
  42. -----
  43. Armor
  44. -----

  45. Armor reduces damage by its value.

  46. Light armor 2, medium 3, heavy 4-5
  47. 
-----
  48. Status effects
  49. -----

  50. Burning and Poison: Deals damage over time.

  51. Frozen: Slow damage over time, character disabled until unfrozen

  52. Stun: Character disabled for 1-X rounds
  53.  
  54. Bleeding: Deals damage over time until wound clots or is sealed. Roll 1d6 (TN: 4) for clot.
  55.  
  56. Confusion: Roll penalties
  57.  
  58. -------
  59.  
  60. Guts: In Earthbound, the Guts stat allows you to survive a blow that would reduce your HP to zero. If you are about to get KO'd, you can roll a 2d6. If you get over a 7, you hang on with 1 HP.
  61.  
  62. -------
  63. Stealth
  64. -------
  65.  
  66. Sometimes, you will have to sneak by your enemies. When you do, you must roll a 2d6. If your roll is lower than the enemy's, you will alert them that someone is there.
  67.  
  68. Silent Step
  69.  
  70. When walking on a floor where you will not make much noise, like carpet or clouds, you gain +1 to your stealth rolls.
  71.  
  72. Flying during stealth
  73.  
  74. Gliding is +1. Flapping is normal.
  75.  
  76. -----
  77. Skills/Traits
  78. -----
  79.  
  80. You can have three traits.
  81.  
  82. Mental Strength: Character gets +2 bonuses when they are attacked by something that can control their mind.
  83.  
  84. All You Wanna Do is See Me Turn Into: Bigger than the regular pony. Gains +5 HP.
  85. Characters: Reiko, Coffee Cup, Aqua Frost, Platinum Quake
  86.  
  87. Protective: If an attack is aimed for a relative or loved one, you can take the hit.
  88.  
  89. He's Not Getting Any Older: Bonus when fighting void entities.
  90.  
  91. Weapon Proficiency: +1 if you are trained with a weapon.
  92. Characters: Linden, Platinum Quake, Boreal Wind, Indigo
  93.  
  94. Elemental Proficiency: +1 to water, wind, lightning, fire, nature, or earth damage. You can only choose one.
  95.  
  96. Nearsightedness: Your character wears glasses, and if they are removed, you get -1 to your rolls.
  97. Characters: Coffee Cup, Swift Eyes, Sunburst
  98.  
  99. Survivalist: Less damage from nature attacks.
  100.  
  101. Combat Trained: This character has combat training, allowing them a +1 in rolls.
  102. Characters: Reiko, Linden, Platinum Quake
  103.  
  104. Sturdy Earth: You take -2 damage. Only earth ponies can have this trait.
  105.  
  106. Beast Lore: +1 to identifying wildlife.
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