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Again, this thing.

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Aug 19th, 2016
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  1. The dice used are 2d6.
  2. 

Earth pony/zebra/draltha HP: 40
  3. Characters: Reiko, Singer Songs, Platinum Quake, Applejack, Pinkie Pie, Caramel, Salamenace, and Doctor Whooves.
  4.  
  5. 
Pegasi/gryphon/sethal HP: 30
  6. Characters: Coffee Cup, Thunderlane, Dunnin, Bulk Biceps, Boreal Wind, Fluttershy, Rainbow Dash, Flash Sentry, and Indigo.
  7.  
  8. 
Unicorn/changeling/gorlak HP: 25
  9. Characters: Linden, Aqua Frost, Violin Songs, Swift Eyes, Bykal, Starshine, Party Favor, Rarity, Sunburst, and Twilight Sparkle.
  10. 

When HP reaches -10, the pony dies.
  11. 

Initiative
  12. To start a fight, you roll a 1d10. Unicorns get a +1 while pegasi get +2.

  13.  
  14. Roll determination
  15. Example: You roll a 2d6 and get an 8, while your opponent gets a 6. Your roll was higher, so your attack succeeds.

  16.  
  17. If the opposite happens, your attack fails.
  18. If you roll the same, it results in a parry.
  19. If your opponent rolls double your roll, they get to counterattack.
  20. Damage calculation: The pony with the higher roll must roll a 1d6 plus the difference between your rolls. Counters work the same way.
  21. If you roll double the opponent's roll, it's a critical hit, and the result is doubled.
  22. If you roll a 12 and your opponent rolls snake eyes, your attack does three times as much damage.
  23. Elements
  24. Attacks are divided into different elements: Physical, Fire, Arcane, Water, Lightning, Earth, Wind, Nature, Light, Dark, Holy, Void, Anti-Magic, and Almighty.

  25.  
  26. Armor
  27. Armor reduces damage by its value.
  28. Light armor 2, medium 3, heavy 4-5
  29. Status effects
  30. Burning and Poison: Deals damage over time.
  31. Frozen: Slow damage over time, character disabled until unfrozen
  32. Stun: Character disabled for 1-X rounds
  33.  
  34.  
  35. Bleeding: Deals damage over time until wound clots or is sealed. Roll 1d3 (TN: 3) for clotting length.
  36. Confusion: Roll penalties
  37.  
  38.  
  39. Skills/Traits
  40.  
  41.  
  42. Mental Strength: Character gets +2 bonuses when they are attacked by something that can control their mind.
  43.  
  44.  
  45. A Long Way Up: Bigger than the regular pony.
  46. Characters: Reiko, Coffee Cup, Aqua Frost, Platinum Quake
  47.  
  48.  
  49. Protective: If an attack is aimed for a relative or loved one, you can take the hit.
  50. He's Not Getting Any Older: Bonus when fighting void entities.
  51.  
  52.  
  53. Weapon Proficiency: +1 if you are trained with a weapon.
  54. Characters: Linden, Platinum Quake, Boreal Wind
  55.  
  56.  
  57. Elemental Proficiency: +1 to water, wind, lightning, fire, nature, or earth damage. You can only choose one.
  58.  
  59.  
  60. Nearsightedness: Your character wears glasses, and if they are removed, you get -1 to your rolls.
  61. Characters: Coffee Cup, Swift Eyes, Sunburst
  62.  
  63.  
  64. Survivalist: Less damage from nature attacks.
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