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coinwalk

snowybot glitch avoided april 27 2024

Apr 27th, 2024
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  1. var olsenest = parseFloat(document.getElementById('pct_balance').value);
  2. var monkey = 0.0001;
  3. var dust = (monkey/2)
  4. var bolux = monkey;
  5. var tens = (monkey*10);
  6. var hundreds = (monkey*30);
  7. var sevens = (monkey*6.9);
  8. var eights = (monkey*7.9);
  9. var four = (monkey*4);
  10. var olsen = 0;
  11. var belance = olsenest;
  12. var bekon = olsenest;
  13. var belll = (olsenest*5);
  14. var shit = olsenest;
  15. var oxen = ((Math.ceil(olsenest/tens))*tens);
  16. var silvery = olsenest;
  17. var bob = false;
  18. var awesome = (((Math.floor(olsenest/tens))*tens));
  19.  
  20. function sleep(ms) {
  21.   return new Promise(resolve => setTimeout(resolve, ms));
  22. }
  23.  
  24.  
  25. function go(){
  26. belance = document.getElementById('pct_balance').value;
  27. var dog = Number((belance-olsenest).toFixed(8));
  28. console.log("profit");
  29. console.log(dog);
  30. if ((belance>(olsen-dust))&&(belance<(olsen+dust))){
  31. bob = true;
  32. }else{
  33. bob = false;
  34. }
  35. if ((belance>(((Math.floor(belance/tens))*tens)+sevens))&&(belance<(((Math.floor(belance/tens))*tens)+eights))&&(!bob)){
  36.     bolux = bolux*2;
  37.     olsen = parseFloat(belance);
  38. }
  39. if ((((belance-awesome)-(bolux*2))<=0)&&(belance<oxen)&&(belance<(((Math.floor(belance/tens))*tens)+sevens))){
  40.     bolux = monkey;
  41.     olsen = 0;
  42.     oxen = ((Math.ceil(belance/tens))*tens);
  43. silvery = parseFloat(belance);
  44. shit = parseFloat(belance);
  45.     awesome = parseFloat(((Math.floor(shit/tens))*tens));
  46. }
  47. if ((((belance-awesome)-(bolux*2))<=0)&&(belance<oxen)&&(belance>(((Math.floor(belance/tens))*tens)+eights))){
  48.     bolux = monkey;
  49.     olsen = 0;
  50.     oxen = ((Math.ceil(belance/tens))*tens);
  51. silvery = parseFloat(belance);
  52. shit = parseFloat(belance);
  53.     awesome = parseFloat(((Math.floor(shit/tens))*tens));
  54. }
  55. if ((((belance-awesome)-(bolux*2))<=0)&&(belance<oxen)&&(belance>(((Math.floor(belance/tens))*tens)+sevens))&&(belance<(((Math.floor(belance/tens))*tens)+eights))){
  56.     bolux = monkey*2;
  57.     olsen = parseFloat(belance);
  58.     oxen = ((Math.ceil(belance/tens))*tens);
  59. silvery = parseFloat(belance);
  60. shit = parseFloat(belance);
  61.     awesome = parseFloat(((Math.floor(shit/tens))*tens));
  62. }
  63. if ((((belance-silvery)-(bolux*4))<=0)&&(belance>(silvery))&&(bolux>=four)&&(belance<(((Math.floor(belance/tens))*tens)+sevens))){
  64.     bolux = monkey;
  65.     olsen = 0;
  66. silvery = parseFloat(belance);
  67.     oxen = ((Math.ceil(belance/tens))*tens);
  68. }
  69. if ((((belance-silvery)-(bolux*4))<=0)&&(belance>(silvery))&&(bolux>=four)&&(belance>(((Math.floor(belance/tens))*tens)+eights))){
  70.     bolux = monkey;
  71.     olsen = 0;
  72. silvery = parseFloat(belance);
  73.     oxen = ((Math.ceil(belance/tens))*tens);
  74. }
  75. if ((((belance-silvery)-(bolux*4))<=0)&&(belance>(silvery))&&(bolux>=four)&&(belance>(((Math.floor(belance/tens))*tens)+sevens))&&(belance<(((Math.floor(belance/tens))*tens)+eights))){
  76.     bolux = monkey*2;
  77.     olsen = parseFloat(belance);
  78. silvery = parseFloat(belance);
  79.     oxen = ((Math.ceil(belance/tens))*tens);
  80. }
  81.     if (belance<shit){
  82.     shit = parseFloat(belance);
  83.     }
  84. if (belance>=1440){
  85. console.log("winner winner chicken dinner");
  86. return;
  87. }
  88. $('#pct_chance').val(49.5);
  89. $('#pct_bet').val(((bolux*1).toFixed(8)));
  90. $('#a_lo').click();
  91. setTimeout(() => go(), 350);
  92. }
  93. go();
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