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- <?xml version="1.0" ?>
- <-------Used pieces from multiple SC mostly from Moten and Nyghtfyre and Generic------->
- <-------Special thanks to Yugl for his help--------->
- <------- Toggles: Macro = /ja Tigger#
- Trigger0 = N/A
- Trigger1 = WS distance
- Trigger2 = Hit Toggle (Xhit,MAXhit,ACChit)
- Trigger3 = N/A
- Trigger4 = N/A
- Trigger5 = Idle Movement On/Off
- Trigger6 = N/A
- Trigger7 = Hybrid TP sets On/Off
- Trigger8 = N/A
- Trigger9 = N/A
- PDT Macro = /ja PhysycialDefense
- MDT Macro = /ja MagicalDefense ------>
- <spellcast>
- <config
- RequireVersion="2.51"
- ShowGearSwaps="False"
- Debug="False"
- ShowSpellInfo="False"
- />
- <sets>
- <group name="RNG" default="true">
- <set name="None|Off|Bypass" />
- <set name="Movement">
- <feet>Fajin Boots</feet>
- </set>
- <set name="Twilight">
- </set>
- <set name="IdleTown">
- <neck>Wiglen Gorget</neck>
- <rring>Sheltered ring</rring>
- <lring>Paguroidea Ring</lring>
- </set>
- <set name="IdleRegen" baseset="IdleTown">
- <head>Ocelomeh headpiece +1</head>
- <neck>Wiglen Gorget</neck>
- <rring>Sheltered ring</rring>
- <lring>Paguroidea Ring</lring>
- </set>
- <set name="Resting" baseset="$IdleType">
- </set>
- <set name="PDT">
- <neck>Twilight Torque</neck>
- <rring>Dark Ring</rring>
- <lring>Dark Ring</lring>
- <waist>Flume Belt</waist>
- <hands>Dux Finger Gauntlets +1</hands>
- </set>
- <set name="MDT">
- <lear>Merman's Earring</lear>
- <neck>Twilight Torque</neck>
- <lring>Shadow Ring</lring>
- <rring>Dark Ring</rring>
- <back>Engulfer Cape</back>
- <rear>Merman's Earring</rear>
- </set>
- <set name="Mekira">
- </set>
- <set name="MoonshadeTPBonus">
- <lear>Moonshade Earring</lear>
- </set>
- <set name="Preshot">
- <head>Sylvan Gapette +2</head>
- <body>Sylvan Caban +2</body>
- <hands>Manibozho Gloves</hands>
- <waist>Impulse Belt</waist>
- <legs>Mustela Brais</legs>
- <feet>Wurrukatte Boots</feet>
- </set>
- </group>
- <group name="Yoichinoyumi|*" inherit="RNG">
- <set name="Barrage" Baseset="TP-Off-$Zhit-*">
- <hands>Hunter's bracers +1</hands>
- <feet>Wurrukatte Boots</feet>
- <legs>Desultor tassets</legs>
- <head>Thaumas hat</head>
- <neck>Rancor Collar</neck>
- <body>Sylvan Caban +2</body>
- </set>
- <set name="TP-Off-Xhit-Other">
- <lear>Clearview Earring</lear>
- <rring>Bellona's Ring</rring>
- <head>Sylvan Gapette +2</head>
- <neck>Hope Torque</neck>
- <body>Sylvan Caban +2</body>
- <hands>Sylvan glovelettes +2</hands>
- <back>Sylvan Chlamys</back>
- <waist>Elanid Belt</waist>
- <legs>Sylvan Bragues +2</legs>
- <feet>Scout's Socks +2</feet>
- <rear>Novia Earring</rear>
- <lring>Rajas Ring</lring>
- </set>
- <set name="TP-Off-MAXhit-Other" Baseset="TP-Off-Xhit-Other">
- <neck>Rancor Collar</neck>
- <hands>Manibozho Gloves</hands>
- <back>Terebellum Mantle</back>
- <feet>Wurrukatte Boots</feet>
- <head>Thaumas hat</head>
- </set>
- <set name="TP-Off-Acchit-Other" Baseset="TP-Off-Xhit-Other">
- <neck>Hope Torque</neck>
- <rring>Bellona's Ring</rring>
- <lring>hajduk Ring</lring>
- <back>Libeccio Mantle</back>
- <legs>Thurandaut tights</legs>
- <hands>Seiryu's Kote</hands>
- </set>
- <set name="TP-Off-Xhit-SAM">
- </set>
- <set name="TP-Off-MAXhit-SAM" Baseset="TP-Off-Xhit-SAM">
- </set>
- <set name="TP-Off-Acchit-SAM" Baseset="TP-Off-Xhit-SAM">
- </set>
- <set name="TP-TPDefensive-*" Baseset="TP-Off-Xhit-Other">
- </set>
- <set name="Namas*-*-*-*">
- <rring>Candent Ring</rring>
- <head>Thaumas hat</head>
- <neck>Light gorget</neck>
- <rear>Altdorf's Earring</rear>
- <head>Sylvan caban +2</head>
- <hands>Thaumas gloves</hands>
- <back>Terebellum Mantle</back>
- <waist>Light belt</waist>
- <legs>Thaumas kecks</legs>
- <feet>Thaumas nails</feet>
- <lring>Pyrosoul Ring</lring>
- <lear>Wilhelm's Earring</lear>
- </set>
- <set name="%Spell-*-*">
- <rring>Candent Ring</rring>
- <head>Thaumas hat</head>
- <neck>Light gorget</neck>
- <rear>Altdorf's Earring</rear>
- <head>Sylvan caban +2</head>
- <hands>Thaumas gloves</hands>
- <back>Terebellum Mantle</back>
- <waist>Light belt</waist>
- <legs>Thaumas kecks</legs>
- <feet>Thaumas nails</feet>
- <lring>Pyrosoul Ring</lring>
- <lear>Wilhelm's Earring</lear>
- </set>
- </group>
- </sets>
- <variables clear="true">
- <var name="Armor">None</var>
- <var name="Twilight">None</var>
- <var name="IdleMovement">None</var>
- <var name="EngagedMovement">None</var>
- <var name="RestingMovement">None</var>
- <var name="IdleType">IdleTown</var>
- <var name="EngagedType">TP-$TPDefensive-$Zhit-$Zsub</var>
- <var name="RestingType">Resting</var>
- <var name="TPDefensive">Off</var>
- <var name="Zhit">Xhit</var>
- <var name="Zsub">Other</var>
- <var name="Distance">22</var>
- <var name="Active">No</var>
- <var name="Mekira">On</var>
- <var name="MoonshadeTPBonus">None</var>
- <var name="Tachi: Kaiten">Lightsday|Lightningday|Windsday</var>
- <var name="Tachi: Shoha">Darksday|Lightningday|Windsday</var>
- <var name="Tachi: Fudo">Lightsday|Iceday|Watersday</var>
- <var name="Tachi: Ageha">Darksday|Earthsday</var>
- <var name="Tachi: Jinpu">Earthsday|Windsday</var>
- <var name="Namas Arrow">Lightsday|Watersday|Iceday</var>
- <var name="MoonshadeWeaponskills">*Fudo|*Shoha|*Jinpu</var>
- <var name="%Spell">None</var>
- <var name="CastingTime"/>
- <var name="AfterCastTime"/>
- <var name="FastCast"/>
- <var name="AbilityFastCast"/>
- <var name="DefaultSetFastCast">0</var>
- <!--Edit these two variables with the amount of Fast Cast in your precast sets-->
- <var name="OtherFastCast">0</var>
- <!--If you have some additional source of Fact Cast, you can enter /sc var set FastCastOther #
- to adjust calculations for that value. Make sure to reset the value to 0 if you later lose that source.-->
- <var name="SCHReduction"/>
- </variables>
- <rules>
- <if status="event|zoning">
- <return />
- </if>
- <if EquipLear="Reraise Earring">
- <equip when="all">
- <lear lock="true" />
- </equip>
- </if>
- <if EquipRear="Reraise Earring">
- <equip when="all">
- <rear lock="true" />
- </equip>
- </if>
- <if EquipFeet="Powder Boots">
- <equip when="all">
- <feet lock="true" />
- </equip>
- </if>
- <!-- Updates gear after every cast -->
- <command when="engaged|idle|resting|aftercast">Update</command>
- <if advanced='(bool)strmatch("%Equiprange", "%Group*")'/>
- <else>
- <cmd>sc group %equiprange;Update</cmd>
- <cancelspell />
- <return />
- </else>
- <if Subjob="SAM">
- <var cmd="set Subjob SAM"/>
- </if>
- <else>
- <var cmd="set Subjob Other"/>
- </else>
- <!-- Determines Idle Type -->
- <if mode="OR" area="Rabao" advanced='%HPP>95 AND %MPP>95'>
- <var cmd="set IdleType IdleTown"/>
- </if>
- <elseif HPPLT="95">
- <var cmd="set IdleType IdleRegen"/>
- </elseif>
- <!-- Clean Transportation -->
- <if Spell="Teleport*|Warp*|Retrace|Escape|Recall*">
- <return />
- </if>
- <!-- Equip armor -->
- <if Spell="Update" advanced='"$Active"="No"'>
- <equip when="precast" set="$%StatusType|$Armor|$%StatusMovement|$Twilight" />
- <cancelspell />
- <return />
- </if>
- <elseif spell="PhysicalDefense|MagicalDefense|Trigger0">
- <if spell="PhysicalDefense">
- <if advanced='"$Armor"="PDT"'>
- <var cmd="set Armor None" />
- <addtochat>PDT Set Off</addtochat>
- </if>
- <else>
- <var cmd="set Armor PDT" />
- <addtochat>PDT Set Active</addtochat>
- </else>
- </if>
- <elseif spell="MagicalDefense">
- <if advanced='"$Armor"="MDT"'>
- <var cmd="set Armor None" />
- <addtochat>MDT Set Off</addtochat>
- </if>
- <else>
- <var cmd="set Armor MDT" />
- <addtochat>MDT Set Active</addtochat>
- </else>
- </elseif>
- <else>
- <if advanced='"$Twilight"="None"'>
- <var cmd="set Twilight Twilight"/>
- <addtochat>Twilight Set Active</addtochat>
- </if>
- <else>
- <var cmd="set Twilight None"/>
- <addtochat>Twilight Set Off</addtochat>
- </else>
- </else>
- <if advanced='"%status" != "event|zoning|dead"'>
- <command when="engaged|idle|resting">Update</command>
- </if>
- <cancelspell />
- <command>Update</command>
- <return />
- </elseif>
- <if spell="ranged">
- <if buffactive="Barrage">
- <castdelay delay="0.6" />
- <midcastdelay delay="0.6" />
- <aftercastdelay delay="3" />
- <equip when="precast" set="Preshot" />
- <equip when="midcast" set="Barrage" />
- <equip when="aftercast" set="TP-$TPDefensive-$Zhit-$Zsub" />
- </if>
- <else>
- <castdelay delay="0.6" />
- <midcastdelay delay="0.6" />
- <aftercastdelay delay="3" />
- <equip when="precast" set="Preshot" />
- <equip when="midcast" set="TP-$TPDefensive-$Zhit-$Zsub" />
- <equip when="aftercast" set="TP-$TPDefensive-$Zhit-$Zsub" />
- </else>
- </if>
- <elseif spell="trigger*">
- <if spell="Trigger1">
- <var cmd="set Distance %TargetDistance" />
- <addtochat>Distance Variable: $Distance</addtochat>
- </if>
- <elseif spell="Trigger2">
- <if advanced='"$Zhit"="Xhit"'>
- <var cmd="set Zhit MAXhit"/>
- <addtochat>MAX Hit Active</addtochat>
- </if>
- <elseif advanced='"$Zhit"="MAXhit"'>
- <var cmd="set Zhit ACChit"/>
- <addtochat>MAX ACC Active</addtochat>
- </elseif>
- <else>
- <var cmd="set Zhit Xhit"/>
- <addtochat>X-Hit Active CHECK GRIP</addtochat>
- </else>
- </elseif>
- <elseif spell="Trigger5">
- <if advanced='"$IdleMovement"="Off"'>
- <var cmd="set IdleMovement Movement"/>
- <addtochat>Idle Gear: Movement Speed Active</addtochat>
- </if>
- <else>
- <var cmd="set IdleMovement Off"/>
- <addtochat>Idle Gear: Movement Speed Off</addtochat>
- </else>
- </elseif>
- <elseif spell="Trigger7">
- <if advanced='"$TPDefensive"="Off"'>
- <var cmd="set TPDefensive TPDefensive"/>
- <addtochat>DD Set: Defensive TP</addtochat>
- </if>
- <else>
- <var cmd="set TPDefensive Off"/>
- <addtochat>DD Set: $EngagedType</addtochat>
- </else>
- </elseif>
- <!--AutoExec can't tell the difference between one march and two. Enable this if
- you've only got one march active so you don't get stuck in the wrong sets.-->
- <cancelspell />
- <command>Update</command>
- <return />
- </elseif>
- <!-- Magic rules -->
- <if type="Ninjutsu">
- <if Spell="Utsusemi: Ichi">
- <equip when="Precast" set="FastCast" />
- <equip when="Midcast" set="HasteCast" />
- </if>
- <elseif Spell="Utsusemi: Ni">
- <equip when="Precast" set="FastCast" />
- <equip when="Midcast" set="HasteCast" />
- </elseif>
- </if>
- <elseif type="BlackMagic">
- <if Spell="Stun">
- <equip when="Precast" set="FastCast" />
- </if>
- <else>
- <equip when="Precast" set="FastCast" />
- </else>
- </elseif>
- <elseif commandprefix="/jobability|/weaponskill" notbuffactive="amnesia">
- <!-- Prevents JA attempts if you're unable to properly execute them. -->
- <if advanced='"%SpellTargetType"!="SELF"'>
- <if advanced='%SpellTargetDistance > $Distance'>
- <cancelspell />
- <return />
- </if>
- </if>
- <!-- Job Ability rules -->
- <if spell="Meikyo Shisui">
- <equip when="precast">
- <feet>Saotome sune-ate +2</feet>
- </equip>
- </if>
- <elseif spell="Warding Circle">
- <equip when="precast">
- <head>Myochin Kabuto +1</head>
- </equip>
- </elseif>
- <elseif spell="Blade Bash">
- <equip when="precast">
- <hands>Saotome kote +2</hands>
- </equip>
- </elseif>
- <elseif spell="Meditate">
- <equip when="precast">
- <head>Myochin Kabuto +1</head>
- <hands>Saotome kote +2 </hands>
- </equip>
- </elseif>
- <elseif spell="Shikikoyo">
- <equip when="precast">
- <legs>Saotome haidate +2</legs>
- </equip>
- </elseif>
- <elseif spell="Hagakure">
- <equip when="precast">
- </equip>
- </elseif>
- <elseif spell="Sengikori">
- <equip when="precast">
- <feet>Unkai Sune-ate +2</feet>
- </equip>
- </elseif>
- <elseif spell="Sekkanoki">
- <equip when="precast">
- <hands>Unkai kote +2 </hands>
- </equip>
- </elseif>
- <!-- Weaponskill rules -->
- <elseif commandprefix="/weaponskill">
- <castdelay delay="0.1" />
- <if advanced='"$MoonshadeTPBonus"!="off"'>
- <if Spell="$MoonshadeWeaponskills" TPLT="290" NotBuffActive="Sekkanoki">
- <var cmd="set MoonshadeTPBonus MoonshadeTPBonus"/>
- </if>
- <else>
- <var cmd="set MoonshadeTPBonus None"/>
- </else>
- </if>
- <equip when="precast" set="%Spell-$ZAcc-$Zsub-$MoonshadeTPBonus"/>
- </elseif>
- <if advanced='"$Active"="No"'>
- <command when="precast">sc var set Active Yes; wait 1.5; sc var set Active No; Update</command>
- </if>
- </elseif>
- </rules>
- </spellcast>
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