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- <?xml version="1.0" ?>
- <-------Used pieces from multiple SC mostly from Moten and Nyghtfyre------->
- <-------Special thanks to Yugl for his help--------->
- <------- Toggles: Macro = /ja Tigger#
- Trigger0 = Twilight On/Off
- Trigger1 = WS distance
- Trigger2 = Xhit,Maxhit (DA,TA,QA),Max ACC
- Trigger3 = Att toggle
- Trigger4 = Refresh Neck On/Off
- Trigger5 = Idle Movement On/Off
- Trigger6 = Kite Gear On/Off
- Trigger7 = Hybrid TP sets On/Off
- Trigger8 = N/A
- Trigger9 = Buff over ride for Marches (use when you only have 1 march, fail BRD is fail)
- PDT Macro = /ja PhysycialDefense
- MDT Macro = /ja MagicalDefense ------>
- <spellcast>
- <config
- RequireVersion="2.51"
- ShowGearSwaps="False"
- Debug="False"
- ShowSpellInfo="False"
- />
- <sets>
- <group name="DRK" default="true">
- <set name="None|Off|Bypass" />
- <set name="Movement">
- <legs>Blood Cuisses</legs>
- </set>
- <set name="Twilight">
- <head>Twilight Helm</head>
- <body>Twilight Mail</body>
- </set>
- <set name="RefreshNeck">
- <neck>Bale Choker</neck>
- </set>
- <set name="IdleTown">
- <head>Laeradr Helm</head>
- <body>Laeradr Breastplate</body>
- <neck>Wiglen Gorget</neck>
- <rring>Sheltered ring</rring>
- <lring>Paguroidea Ring</lring>
- <legs>Blood Cuisses</legs>
- </set>
- <set name="IdleRegen" baseset="IdleTown">
- <head>Twilight Helm</head>
- <body>Valkyrie's Breastplate</body>
- <neck>Wiglen Gorget</neck>
- <rring>Sheltered ring</rring>
- <lring>Paguroidea Ring</lring>
- <legs>Blood Cuisses</legs>
- </set>
- <set name="IdleRefresh" baseset="IdleTown">
- <head>Shadow Helm</head>
- <body>Twilight Mail</body>
- <neck>Bale Choker</neck>
- <legs>Blood Cuisses</legs>
- </set>
- <set name="Resting" baseset="$IdleType">
- </set>
- <set name="PDT">
- <head>Laeradr Helm</head>
- <body>Laeradr Breastplate</body>
- <neck>Twilight Torque</neck>
- <rring>Dark Ring</rring>
- <lring>Dark Ring</lring>
- <waist>Flume Belt</waist>
- <legs>Ogier's Breeches</legs>
- <feet>Phorcys Schuhs</feet>
- <hands>Dux Finger Gauntlets +1</hands>
- <ammo>Iron Goblet</ammo>
- <back>Shadow Mantle</back>
- </set>
- <set name="MDT">
- <ammo>Demonry Stone</ammo>
- <head>Ogier's Helm</head>
- <neck>Twilight Torque</neck>
- <body>Ogier's Surcoat</body>
- <hands>Creed Gauntlets +2</hands>
- <lring>Shadow Ring</lring>
- <rring>Dark Ring</rring>
- <back>Engulfer Cape</back>
- <waist>Phos Belt +1</waist>
- <legs>Phorcys Dirs</legs>
- <feet>Creed Sabatons +2</feet>
- </set>
- <set name="Mekira">
- <Head>Mekira-oto +1</Head>
- </set>
- <set name="MoonshadeTPBonus">
- <lear>Moonshade Earring</lear>
- </set>
- <set name="FastCast">
- <head>Abyss Burgeonet +2</head>
- <lear>Loquacious earring</lear>
- <rring>Prolix Ring</rring>
- <legs>Enif Cosciales</legs>
- <neck>Orunmila's Torque</neck>
- <body>Nuevo Coselete</body>
- <ammo>Impatiens</ammo>
- <lring>Veneficium ring</lring>
- <waist>Phos belt +1</waist>
- <hands>Creed Gauntlets +2</hands>
- </set>
- <set name="HasteCast">
- <head>Abyss Burgeonet +2</head>
- <lear>Loquacious earring</lear>
- <rring>Prolix Ring</rring>
- <legs>Enif Cosciales</legs>
- <neck>Orunmila's Torque</neck>
- <body>Nuevo Coselete</body>
- <ammo>Impatiens</ammo>
- <lring>Veneficium ring</lring>
- <waist>Phos belt +1</waist>
- <hands>Creed Gauntlets +2</hands>
- </set>
- <set name="Enhancing">
- </set>
- <set name="FastCastDarkMagic" baseset="FastCast">
- <head>Abyss Burgeonet +2</head>
- </set>
- <set name="Endark">
- <hands>Abyss Gauntlets +2</hands><!--Full Dark Magic skill gear here. Note that initial damage tiers up every 20 dark magic skill.-->
- </set>
- <set name="Stun-Haste" baseset="Fastcast">
- </set>
- <set name="Stun-Macc" baseset="Fastcast">
- </set>
- <set name="Drain*|Aspir*" baseset="Endark"> <!--Hirudenia Earring, Excelsis Ring, etc-->
- </set>
- <set name="Absorb-TP" baseset="Endark">
- <hands>Bale Gauntlets +2</hands>
- </set>
- <set name="Absorb*" baseset="Endark">
- <Hands>Pavor Gauntlets</Hands>
- <Back>Chuparrosa Mantle</Back>
- </set>
- <set name="Dread"> <!--Dread Spikes gear here.-->
- <body>Bale Cuirass +2</body>
- </set>
- <set name="Bio*">
- </set>
- <set name="Tractor">
- </set>
- <set name="OccultAcumen"> <!--Bale Sollerets +2, Oneiros Rope, STP gear go in here-->
- <feet>Bale Sollerets +2</feet>
- </set>
- <set name="DarkSeal">
- <head>Abs. Burgeonet +2</head>
- </set>
- </group>
- <group name="Ragnarok|Senbaak*|*" inherit="DRK">
- <set name="TP-Off-LowBuff-Xhit-*">
- <ammo>Hagneia Stone</ammo>
- <head>Yaoyotl Helm</head>
- <neck>Ganesha's Mala</neck>
- <lear>Steelflash earring</lear>
- <rear>Bladeborn Earring</rear>
- <body>Armada hauberk</body>
- <hands>Bale Gauntlets +2</hands>
- <lring>Rajas Ring</lring>
- <rring>K'ayres Ring </rring>
- <back>Letalis Mantle</back>
- <waist>Goading Belt</waist>
- <legs>Phorcys dirs</legs>
- <feet>Mikinaak greaves</feet>
- </set>
- <set name="TP-Off-LowBuff-MAXhit-*" Baseset="TP-Off-LowBuff-Xhit-*">
- <head>Bale Burgeonet +2</head>
- <legs>Ares' Flanchard +1</legs>
- <back>Atheling Mantle</back>
- </set>
- <set name="TP-Off-LowBuff-ACChit-*" Baseset="TP-Off-LowBuff-Xhit-*">
- <ammo>Fire Bomblet</ammo>
- <waist>Dynamic Belt +1</waist>
- <back>Letalis Mantle</back>
- <rring>Mars's Ring</rring>
- <neck>Bale Choker</neck>
- </set>
- <set name="TP-Off-HighBuff-Xhit-*" Baseset="TP-Off-LowBuff-Xhit-*">
- </set>
- <set name="TP-Off-HighBuff-MAXhit-*" Baseset="TP-Off-LowBuff-Xhit-*">
- <head>Bale Burgeonet +2</head>
- <legs>Ares' Flanchard +1</legs>
- <back>Atheling Mantle</back>
- <waist>Windbuffet Belt</waist>
- </set>
- <set name="TP-Off-HighBuff-ACChit-*" Baseset="TP-Off-LowBuff-Xhit-*">
- <ammo>Fire Bomblet</ammo>
- <waist>Dynamic Belt +1</waist>
- <back>Letalis Mantle</back>
- <rring>Mars's Ring</rring>
- <neck>Bale Choker</neck>
- <waist>Anguinus belt</waist>
- </set>
- <set name="TP-TPDefensive-LowBuff-*-*">
- <rring>Dark Ring</rring>
- <ammo>Iron gobbet</ammo>
- <head>Yaoyotl Helm</head>
- <neck>Twilight Torque</neck>
- <lear>Steelflash earring</lear>
- <rear>Bladeborn Earring</rear>
- <body>Mekira Meikogai</body>
- <hands>Bale Gauntlets +2</hands>
- <lring>Dark Ring</lring>
- <back>Mollusca Mantle</back>
- <waist>Phos Belt +1</waist>
- <legs>Phorcys dirs</legs>
- <feet>Phorcys schuhs</feet>
- </set>
- <set name="TP-TPDefensive-HighBuff-*-*" Baseset="TP-TPDefensive-LowBuff-*-*">
- <legs>Ogier's Breeches</legs>
- </set>
- <set name="Resolution-*-Xhit|MAXhit">
- <ammo>Fracas Grenade</ammo>
- <head>Yaoyotl Helm</head>
- <neck>Breeze gorget</neck>
- <lear>Moonshade Earring</lear>
- <rear>Brutal Earring</rear>
- <body>Mikinaak Breastplate</body>
- <hands>Phorcys Mitts</hands>
- <lring>Pyrosoul Ring</lring>
- <rring>Candent Ring</rring>
- <waist>Breeze Belt</waist>
- <legs>Mikinaak Cuisses</legs>
- <feet>Karieyh Sollerets</feet>
- <back>Atheling mantle</back>
- </set>
- <set name="Resolution-*-ACChit" Baseset="Resolution-*-Xhit|MAXhit">
- <back>Letalis mantle</back>
- </set>
- <set name="Scourge-*-*">
- <ammo>Fracas Grenade</ammo>
- <head>Yaoyotl Helm</head>
- <neck>Light gorget</neck>
- <lear>Kokou's Earring</lear>
- <rear>Brutal Earring</rear>
- <body>Phorcys Korazin</body>
- <hands>Phorcys Mitts</hands>
- <lring>Pyrosoul Ring</lring>
- <rring>Candent Ring</rring>
- <waist>Light Belt</waist>
- <legs>Mikinaak Cuisses</legs>
- <feet>Karieyh Sollerets</feet>
- <back>Atheling mantle</back>
- </set>
- <set name="%Spell-*-*">
- <ammo>Fracas Grenade</ammo>
- <head>Yaoyotl Helm</head>
- <neck>Breeze gorget</neck>
- <lear>Kokou's Earring</lear>
- <rear>Brutal Earring</rear>
- <body>Phorcys Korazin</body>
- <hands>Phorcys Mitts</hands>
- <lring>Pyrosoul Ring</lring>
- <rring>Candent Ring</rring>
- <waist>Breeze Belt</waist>
- <legs>Mikinaak Cuisses</legs>
- <feet>Karieyh Sollerets</feet>
- <back>Atheling mantle</back>
- </set>
- </group>
- <------13.9 TP per Hit
- /SAM = 36 stp in TP for 5hit, Rajas/Brutal for 6hit
- /Other = 21 stp for 6hit, 51stp for 5hit ------------->
- <group name="Apocalypse" inherit="DRK">
- <set name="TP-Off-LowBuff-Xhit-Off">
- <ammo>Hagneia Stone</ammo>
- <head>Bale Burgeonet +2</head>
- <neck>Ganesha's Mala</neck>
- <lear>Steelflash earring</lear>
- <rear>Bladeborn Earring</rear>
- <body>Armada hauberk</body>
- <hands>Bale Gauntlets +2</hands>
- <lring>Rajas Ring</lring>
- <rring>K'ayres Ring </rring>
- <back>Atheling Mantle</back>
- <waist>Istio Belt</waist>
- <legs>Phorcys dirs</legs>
- <feet>Mikinaak greaves</feet>
- </set>
- <set name="TP-Off-LowBuff-MAXhit-Off" Baseset="TP-Off-LowBuff-Xhit-Off">
- </set>
- <set name="TP-Off-LowBuff-ACChit-Off" Baseset="TP-Off-LowBuff-Xhit-Off">
- <ammo>Fire bomblet</ammo>
- <head>Karieyh Morion</head>
- <neck>Bale Choker</neck>
- <lring>Rajas Ring</lring>
- <rring>Mars's Ring</rring>
- <back>Letalis Mantle</back>
- <waist>Phos Belt +1</waist>
- <legs>Phorcys dirs</legs>
- <feet>Phorcys Schuhs</feet>
- </set>
- <set name="TP-Off-HighBuff-Xhit-Off" Baseset="TP-Off-LowBuff-Xhit-Off">
- </set>
- <set name="TP-Off-HighBuff-MAXhit-Off" Baseset="TP-Off-LowBuff-Xhit-Off">
- </set>
- <set name="TP-Off-HighBuff-ACChit-Off" Baseset="TP-Off-LowBuff-Xhit-Off">
- </set>
- <set name="TP-TPDefensive-LowBuff-*-Off">
- <rring>Dark Ring</rring>
- <ammo>Iron gobbet</ammo>
- <head>Yaoyotl Helm</head>
- <neck>Twilight Torque</neck>
- <lear>Steelflash earring</lear>
- <rear>Bladeborn Earring</rear>
- <body>Mekira Meikogai</body>
- <hands>Bale Gauntlets +2</hands>
- <lring>Dark Ring</lring>
- <back>Mollusca Mantle</back>
- <waist>Phos Belt +1</waist>
- <legs>Phorcys dirs</legs>
- <feet>Phorcys schuhs</feet>
- </set>
- <set name="TP-TPDefensive-HighBuff-*-Off" Baseset="TP-TPDefensive-LowBuff-*-Off">
- </set>
- <set name="TP-Off-LowBuff-Xhit-AM" Baseset="TP-Off-LowBuff-Xhit-Off">
- </set>
- <set name="TP-Off-LowBuff-MAXhit-AM" Baseset="TP-Off-LowBuff-Xhit-Off">
- </set>
- <set name="TP-Off-LowBuff-ACChit-AM" Baseset="TP-Off-LowBuff-Xhit-Off">
- </set>
- <set name="TP-Off-HighBuff-Xhit-AM" Baseset="TP-Off-LowBuff-Xhit-Off">
- </set>
- <set name="TP-Off-HighBuff-MAXhit-AM" Baseset="TP-Off-LowBuff-Xhit-Off">
- </set>
- <set name="TP-Off-HighBuff-ACChit-AM" Baseset="TP-Off-LowBuff-Xhit-Off">
- </set>
- <set name="TP-TPDefensive-LowBuff-*-AM" Baseset="TP-Off-LowBuff-Xhit-Off">
- </set>
- <set name="TP-TPDefensive-HighBuff-*-AM" Baseset="TP-Off-LowBuff-Xhit-Off">
- </set>
- <set name="Catastophe-*-*">
- <rear>Brutal Earring</rear>
- <lear>Kokou's Earring</lear>
- <rring>Spiral Ring</rring>
- <neck>Shadow Gorget</neck>
- <legs>Ogier's Breeches</legs>
- <body>Phorcys Korazin</body>
- <hands>Phorcys Mitts</hands>
- <feet>Dilaram's Sollerets</feet>
- <back>Atheling Mantle</back>
- <ammo>Fracas Grenade</ammo>
- <head>Twilight Helm</head>
- <waist>Shadow Belt</waist>
- <lring>Rajas Ring</lring>
- </set>
- <set name="Entropy-*-*">
- <rear>Brutal Earring</rear>
- <lear>Kokou's Earring</lear>
- <rring>Spiral Ring</rring>
- <neck>Shadow Gorget</neck>
- <legs>Mikinaak cuisses</legs>
- <body>Twilight Mail</body>
- <hands>Phorcys Mitts</hands>
- <feet>Dilaram's Sollerets</feet>
- <back>Atheling Mantle</back>
- <ammo>Fracas Grenade</ammo>
- <head>Twilight Helm</head>
- <waist>Shadow Belt</waist>
- <lring>Rajas Ring</lring>
- </set>
- <set name="%Spell-*-*">
- <ammo>Fracas Grenade</ammo>
- <head>Mekira-oto +1</head>
- <neck>Ganesha's Mala</neck>
- <lear>Kokou's Earring</lear>
- <rear>Brutal Earring</rear>
- <body>Phorcys Korazin</body>
- <hands>Phorcys Mitts</hands>
- <lring>Rajas Ring</lring>
- <rring>Pyrosoul Ring</rring>
- <waist>Windbuffet Belt</waist>
- <legs>Mikinaak cuisses</legs>
- <feet>Karieyh Sollerets</feet>
- <back>Atheling mantle</back>
- </set>
- </group>
- </sets>
- <variables clear="true">
- <var name="Armor">None</var>
- <var name="Twilight">None</var>
- <var name="IdleRefreshNeck">RefreshNeck</var>
- <var name="EngagedRefreshNeck">Off</var>
- <var name="RestingRefreshNeck">RefreshNeck</var>
- <var name="IdleMovement">Movement</var>
- <var name="EngagedMovement">None</var>
- <var name="RestingMovement">None</var>
- <var name="IdleType">IdleTown</var>
- <var name="EngagedType">TP-$TPDefensive-$ZBuffs-$Zhit-$ZAftermath</var>
- <var name="RestingType">Resting</var>
- <var name="TPDefensive">Off</var>
- <var name="ZBuffs">LowBuff</var>
- <var name="BuffOverride">Off</var>
- <var name="Zhit">Xhit</var>
- <var name="ZAftermath">Off</var>
- <var name="NukeStyle">OccultAcumen</var>
- <var name="StunStyle">Haste</var>
- <var name="Distance">24</var>
- <var name="Active">No</var>
- <var name="AnrinObi">Off</var> <!--Set these four variables to "off" if you don't have/use the appropriate items, otherwise set to "None"-->
- <var name="Mekira">On</var>
- <var name="DarkSeal">On</var> <!-- This variable is for the dark magic duration bonus with Dark Seal + Abyss Burgeonet +2 -->
- <var name="MoonshadeTPBonus">None</var>
- <var name="Resolution">Thundersday|Windsday|Earthsday</var>
- <var name="Entropy">Earthsday|Darksday|Watersday</var>
- <var name="Catastrophe">Darksday|Earthsday</var>
- <var name="Scourge">Lightsday|Firesday</var>
- <var name="Torcleaver">Lightsday|Watersday|Iceday</var>
- <var name="Quietus">Darksday|Watersday|Iceday</var>
- <var name="Guillotine">Iceday</var>
- <var name="Cross Reaper">Iceday|Watersday</var>
- <var name="Spiral Hell">Iceday|Watersday|Earthsday</var>
- <var name="Insurgency">Firesday|Lightsday|Darksday</var>
- <var name="Spinning Slash">Thundersday|Windsday</var>
- <var name="Ground Strike">Thundersday|Windsday|Watersday|Iceday</var>
- <var name="Shockwave">Watersday</var>
- <var name="Herculean Slash">Iceday|Thundersday|Windsday</var>
- <var name="Nightmare Scythe">Darksday|Earthsday</var>
- <var name="Infernal Scythe">Darksday|Watersday</var>
- <var name="MoonshadeWeaponskills">Shining*|Resolution|Entropy|Torcleaver|Cross*|Spiral*|Spinning*|Ground*|Shockwave|Herculean*|Nightmare*|Infernal*</var>
- <var name="%Spell">None</var>
- <var name="CastingTime"></var>
- <var name="AfterCastTime"></var>
- <var name="FastCast"></var>
- <var name="AbilityFastCast"></var>
- <var name="DefaultSetFastCast">0</var> <!--Edit these two variables with the amount of Fast Cast in your precast sets-->
- <var name="DarkMagicSetFastCast">0</var>
- <var name="OtherFastCast">0</var> <!--If you have some additional source of Fact Cast, you can enter /sc var set FastCastOther #
- to adjust calculations for that value. Make sure to reset the value to 0 if you later lose that source.-->
- <var name="MeritsDarkSeal">1</var> <!--Enter the number of merits you have in Dark Seal here.-->
- <var name="SCHReduction"></var>
- </variables>
- <rules>
- <if status="event|zoning">
- <return />
- </if>
- <if EquipLear="Suppanomimi">
- <equip when="all">
- <lear lock="true" />
- </equip>
- </if>
- <if EquipLear="Reraise Earring">
- <equip when="all">
- <lear lock="true" />
- </equip>
- </if>
- <if EquipRear="Reraise Earring">
- <equip when="all">
- <rear lock="true" />
- </equip>
- </if>
- <if EquipFeet="Powder Boots">
- <equip when="all">
- <feet lock="true" />
- </equip>
- </if>
- <!-- Updates gear after every cast -->
- <if advanced='(bool)strmatch("%EquipMain", "%Group*")'/>
- <else>
- <cmd>sc group %equipmain;Update</cmd>
- <cancelspell />
- <return />
- </else>
- <command when="engaged|idle|resting|aftercast">Update</command>
- <if EquipMain="Apocalypse" Buffactive="Aftermath">
- <var cmd="Set ZAftermath AM"/>
- </if>
- <else>
- <var cmd="Set ZAftermath Off"/>
- </else>
- <elseif advanced='(bool)strmatch("%EquipMain", "%Group*")'/>
- <else>
- <cmd>sc group %equipmain;Update</cmd>
- <cancelspell />
- <return />
- </else>
- <if advanced='(bool)buffactive("Haste") AND (bool)buffactive("Last Resort") AND ((bool)buffactive("March") OR (bool)buffactive("Embrava"))'>
- <if advanced='"$ZBuffs"="LowBuff" AND "$BuffOverride"="Off"'>
- <var cmd="set ZBuffs HighBuff"/>
- </if>
- </if>
- <else>
- <var cmd="set ZBuffs LowBuff"/>
- </else>
- <!-- Determines Idle Type -->
- <if mode="OR" area="Rabao" advanced='%HPP>95 AND %MPP>95'>
- <var cmd="set IdleType IdleTown"/>
- </if>
- <elseif HPPLT="85">
- <var cmd="set IdleType IdleRegen"/>
- </elseif>
- <elseif MPPLT="95">
- <var cmd="set IdleType IdleRefresh"/>
- </elseif>
- <!-- Determines Refresh activity -->
- <if status="Engaged" advanced='"$EngagedRefreshNeck"!="off"'>
- <if MPP="95">
- <var cmd="set EngagedRefreshNeck Bypass"/>
- </if>
- <else>
- <var cmd="set EngagedRefreshNeck RefreshNeck"/>
- </else>
- </if>
- <!-- Clean Transportation -->
- <if Spell="Teleport*|Warp*|Retrace|Escape|Recall*">
- <return />
- </if>
- <!-- Equip armor -->
- <if Spell="Update" advanced='"$Active"="No"'>
- <equip when="precast" set="$%StatusType|$%StatusRefreshNeck|$Armor|$%StatusMovement|$Twilight" />
- <cancelspell />
- <return />
- </if>
- <elseif spell="PhysicalDefense|MagicalDefense|Trigger0">
- <if spell="PhysicalDefense">
- <if advanced='"$Armor"="PDT"'>
- <var cmd="set Armor None" />
- <addtochat>PDT Set Off</addtochat>
- </if>
- <else>
- <var cmd="set Armor PDT" />
- <addtochat>PDT Set Active</addtochat>
- </else>
- </if>
- <elseif spell="MagicalDefense">
- <if advanced='"$Armor"="MDT"'>
- <var cmd="set Armor None" />
- <addtochat>MDT Set Off</addtochat>
- </if>
- <else>
- <var cmd="set Armor MDT" />
- <addtochat>MDT Set Active</addtochat>
- </else>
- </elseif>
- <else>
- <if advanced='"$Twilight"="None"'>
- <var cmd="set Twilight Twilight"/>
- <addtochat>Twilight Set Active</addtochat>
- </if>
- <else>
- <var cmd="set Twilight None"/>
- <addtochat>Twilight Set Off</addtochat>
- </else>
- </else>
- <if advanced='"%status" != "event|zoning|dead"'>
- <command when="engaged|idle|resting">Update</command>
- </if>
- <cancelspell />
- <command>Update</command>
- <return />
- </elseif>
- <elseif spell="trigger*">
- <if spell="Trigger1">
- <var cmd="set Distance %TargetDistance" />
- <addtochat>Distance Variable: $Distance</addtochat>
- </if>
- <elseif spell="Trigger2">
- <if advanced='"$Zhit"="Xhit"'>
- <var cmd="set Zhit MAXhit"/>
- <addtochat>MAX QTDA Active</addtochat>
- </if>
- <elseif advanced='"$Zhit"="MAXhit"'>
- <var cmd="set Zhit ACChit"/>
- <addtochat>MAX ACC Active</addtochat>
- </elseif>
- <else>
- <var cmd="set Zhit Xhit"/>
- <addtochat>X-Hit Active CHECK GRIP</addtochat>
- </else>
- </elseif>
- <elseif spell="Trigger4">
- <if advanced='"$%StatusRefreshNeck"="Off"'>
- <var cmd="set %StatusRefreshNeck RefreshNeck"/>
- <addtochat>%Status Refresh Neck Active</addtochat>
- </if>
- <else>
- <var cmd="set %StatusRefreshNeck Off"/>
- <addtochat>%Status Refresh Neck Off</addtochat>
- </else>
- </elseif>
- <elseif spell="Trigger5">
- <if advanced='"$IdleMovement"="Off"'>
- <var cmd="set IdleMovement Movement"/>
- <addtochat>Idle Gear: Movement Speed Active</addtochat>
- </if>
- <else>
- <var cmd="set IdleMovement Off"/>
- <addtochat>Idle Gear: Movement Speed Off</addtochat>
- </else>
- </elseif>
- <elseif spell="Trigger6">
- <if advanced='"$EngagedMovement"="Off"'>
- <var cmd="set EngagedMovement Movement"/>
- <addtochat>Engaged Gear: Movement Speed Active</addtochat>
- </if>
- <else>
- <var cmd="set EngagedMovement Off"/>
- <addtochat>Engaged Gear: Movement Speed Off</addtochat>
- </else>
- </elseif>
- <elseif spell="Trigger7">
- <if advanced='"$TPDefensive"="Off"'>
- <var cmd="set TPDefensive TPDefensive"/>
- <addtochat>DD Set: Defensive TP</addtochat>
- </if>
- <else>
- <var cmd="set TPDefensive Off"/>
- <addtochat>DD Set: $EngagedType</addtochat>
- </else>
- </elseif>
- <!--AutoExec can't tell the difference between one march and two. Enable this if
- you've only got one march active so you don't get stuck in the wrong sets.-->
- <elseif spell="Trigger9">
- <if advanced='"$BuffOverride"="Off"'>
- <var cmd="set BuffOverride On"/>
- <addtochat>Buff Override Active: Full Buff Sets Disabled</addtochat>
- </if>
- <else>
- <var cmd="set BuffOverride Off"/>
- <addtochat>Buff Override Off: Full Buff Sets Enabled</addtochat>
- </else>
- </elseif>
- <cancelspell />
- <command>Update</command>
- <return />
- </elseif>
- <!-- Magic rules -->
- <elseif commandprefix="/magic|/ninjutsu">
- <if mode="OR" buffactive="silence|mute|Omerta" SpellTargetDistanceGT="17+$Distance">
- <cancelspell />
- <return />
- </if>
- <if CastTimeGT="0.5">
- <if Subjob="RDM">
- <var cmd="set FastCast 15"/>
- </if>
- <else>
- <var cmd="set FastCast 0"/>
- </else>
- <if Skill="DarkMagic">
- <equip when="precast" set="FastCastDarkMagic"/>
- <var cmd="setcalc FastCast $FastCast + $DarkMagicSetFastCast"/>
- <if BuffActive="Dark Seal">
- <if advanced='(int)$MeritsDarkSeal=0'/>
- <elseif advanced='(int)$MeritsDarkSeal<0 OR (int)$MeritsDarkSeal>5'>
- <addtochat>Error in Dark Seal merit value. Defaulting to no casting time reduction. Please correct the value of MeritsDarkSeal in the vars list.</addtochat>
- </elseif>
- <else>
- <var cmd="setcalc FastCast $FastCast + (($MeritsDarkSeal - 1) * 10)"/>
- </else>
- </if>
- </if>
- <else>
- <equip when="precast" set="FastCastDefault"/>
- <var cmd="setcalc FastCast $FastCast + $DefaultSetFastCast"/>
- </else>
- <if BuffActive="Addle">
- <var cmd="setcalc FastCast $FastCast - 25"/>
- </if>
- <var cmd="setcalc CastingTime %CastTime * (1 - ($FastCast + $OtherFastCast) * 0.01)"/>
- <if BuffActive="Hasso|Seigan">
- <var cmd="setcalc CastingTime $CastingTime * 1.5"/>
- </if>
- <elseif Subjob="SCH">
- <if BuffActive="Dark Arts|Addendum: Black" Skill="DarkMagic|ElementalMagic|EnfeeblingMagic" NotSpell="Dia*|Paralyze|Slow|Silence|Slow">
- <var cmd="set SCHReduction 0.8"/>
- <if BuffActive="Alacrity">
- <var cmd="set SCHReduction 0.5"/>
- </if>
- </if>
- <elseif BuffActive="Dark Arts|Addendum: Black" Skill="HealingMagic|EnfeeblingMagic|EnhancingMagic" NotSpell="*Spikes|Bind|Blind|Break|Dispel|Poison*|Sleep*">
- <var cmd="set SCHReduction 1.2"/>
- </elseif>
- <elseif BuffActive="Light Arts|Addendum: White" Skill="HealingMagic|EnfeeblingMagic|EnhancingMagic" NotSpell="*Spikes|Bind|Blind|Break|Dispel|Poison*|Sleep*">
- <var cmd="set SCHReduction 0.8"/>
- <if BuffActive="Celerity">
- <var cmd="set SCHReduction 0.5"/>
- </if>
- </elseif>
- <elseif BuffActive="Light Arts|Addendum: White" Skill="DarkMagic|ElementalMagic|EnfeeblingMagic">
- <var cmd="set SCHReduction 1.2"/>
- </elseif>
- <var cmd="setcalc CastingTime $CastingTime * $SCHReduction"/>
- </elseif>
- <!-- This rule controls when your "aftercast" command fires. Default is 0.3 seconds after your spell fires.
- Raise or lower the time as needed.-->
- <var cmd="setcalc AfterCastTime $CastingTime + 0.3"/>
- <!-- This rule controls when your "midcast" command fires. Default is 0.5 seconds before your spell fires.
- Raise or lower the time as needed.-->
- <var cmd="setcalc CastingTime $CastingTime - 0.5"/>
- </if>
- <if Skill="DarkMagic">
- <if spell="Stun">
- <var cmd="set AfterCastTime 1"/>
- <cmd when="precast">sc set Stun-$StunStyle</cmd>
- </if>
- <else>
- <if Spell="Drain*|Aspir*">
- <if advanced='"$AnrinObi"!="off"'>
- <if advanced='"%Day"="Darksday" OR "%Weather"="Dark*"'>
- <var cmd="set AnrinObi AnrinObi"/>
- </if>
- <else>
- <var cmd="set AnrinObi None"/>
- </else>
- </if>
- <cmd when="precast">wait $CastingTime; sc set %Spell|$AnrinObi</cmd>
- </if>
- <elseif spell="Dread*|Absorb*">
- <if advanced='"$DarkSeal"!="off"'>
- <if buffactive="Dark Seal">
- <var cmd="set DarkSeal DarkSeal"/>
- </if>
- <else>
- <var cmd="set DarkSeal None"/>
- </else>
- </if>
- <cmd when="precast">wait $CastingTime; sc set %Spell|$DarkSeal</cmd>
- </elseif>
- <else>
- <cmd when="precast">wait $CastingTime; sc set %Spell</cmd>
- </else>
- </else>
- </if>
- <elseif Skill="ElementalMagic">
- <cmd when="precast">wait $CastingTime; sc set $NukeStyle</cmd>
- </elseif>
- <elseif Skill="EnfeeblingMagic">
- <cmd when="precast">wait $CastingTime; sc set EnfeeblingMagic</cmd>
- </elseif>
- <if advanced='"$Active"="No"'>
- <cmd when="precast">sc var set Active Yes; wait $AfterCastTime; sc var set Active No; Update</cmd>
- </if>
- </elseif>
- <!-- Prevents JA attempts if you're unable to properly execute them. -->
- <if advanced='"%SpellTargetType"!="SELF"'>
- <if advanced='%SpellTargetDistance > $Distance'>
- <cancelspell />
- <return />
- </if>
- </if>
- <!-- Job Ability rules -->
- <if spell="Arcane Circle">
- <equip when="precast"><feet>Chaos Sollerets +1</feet></equip>
- </if>
- <elseif spell="Nether Void">
- <equip when="precast"><legs>Bale Flanchard +2</legs></equip>
- </elseif>
- <elseif spell="Diabolic Eye">
- <equip when="precast"><hands>Abs. Gauntlets +2</hands></equip>
- </elseif>
- <elseif spell="Blood Weapon">
- <equip when="precast"><body>Abs. Cuirass +2</body></equip>
- </elseif>
- <!-- Weaponskill rules -->
- <elseif commandprefix="/weaponskill">
- <if advanced='"$Mekira"!="off"'>
- <if Day="$%Spell">
- <var cmd="set Mekira Mekira"/>
- </if>
- <else>
- <var cmd="set Mekira None"/>
- </else>
- </if>
- <if advanced='"$MoonshadeTPBonus"!="off"'>
- <if Spell="$MoonshadeWeaponskills" TPLT="300" NotBuffActive="Sekkanoki">
- <var cmd="set MoonshadeTPBonus MoonshadeTPBonus"/>
- </if>
- <else>
- <var cmd="set MoonshadeTPBonus None"/>
- </else>
- </if>
- <equip when="precast" set="%Spell-$Zhit-$Mekira|$MoonshadeTPBonus"/>
- </elseif>
- <if advanced='"$Active"="No"'>
- <command when="precast">sc var set Active Yes; wait 1.5; sc var set Active No; Update</command>
- </if>
- </rules>
- </spellcast>
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