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- <?xml version="1.0" ?>
- <-------Used pieces from multiple SC mostly from Moten and Nyghtfyre------->
- <-------Special thanks to Yugl for his help--------->
- <------- Toggles: Macro = /ja Tigger#
- Trigger0 = Twilight On/Off
- Trigger1 = WS distance
- Trigger2 = ACC Toggle
- Trigger3 = N/A
- Trigger4 = N/A
- Trigger5 = Idle Movement On/Off
- Trigger6 = N/A
- Trigger7 = Hybrid TP sets On/Off
- Trigger8 = N/A
- Trigger9 = N/A
- PDT Macro = /ja PhysycialDefense
- MDT Macro = /ja MagicalDefense ------>
- <spellcast>
- <config
- RequireVersion="2.51"
- ShowGearSwaps="False"
- Debug="False"
- ShowSpellInfo="False"
- />
- <sets>
- <group name="DRG" default="true">
- <set name="None|Off|Bypass" />
- <set name="Movement">
- <legs>Blood Cuisses</legs>
- </set>
- <set name="Twilight">
- <head>Twilight Helm</head>
- <body>Twilight Mail</body>
- </set>
- <set name="IdleTown">
- <head>Ogier's Helm</head>
- <body>Mekira Meikogai</body>
- <neck>Wiglen Gorget</neck>
- <rring>Sheltered ring</rring>
- <lring>Paguroidea Ring</lring>
- <waist>Flume Belt</waist>
- <legs>Ogier's breeches</legs>
- <feet>Phorcys Schuhs</feet>
- <hands>Dux Finger Gauntlets +1</hands>
- <ammo>Iron Goblet</ammo>
- </set>
- <set name="IdleRegen" baseset="IdleTown">
- <head>Twilight Helm</head>
- <body>Twilight Mail</body>
- <neck>Wiglen Gorget</neck>
- <rring>Sheltered ring</rring>
- <lring>Paguroidea Ring</lring>
- </set>
- <set name="Resting" baseset="$IdleType">
- </set>
- <set name="FastCast">
- <lear>Loquacious earring</lear>
- <rring>Prolix Ring</rring>
- <legs>Enif Cosciales</legs>
- <neck>Orunmila's Torque</neck>
- <body>Nuevo Coselete</body>
- <ammo>Incantor stone</ammo>
- <lring>Veneficium ring</lring>
- <waist>Phos belt +1</waist>
- </set>
- <set name="PDT">
- <head>Ogier's Helm</head>
- <body>Mekira Meikogai</body>
- <neck>Twilight Torque</neck>
- <rring>Dark Ring</rring>
- <lring>Defending Ring</lring>
- <waist>Flume Belt</waist>
- <legs>Ogier's breeches</legs>
- <feet>Phorcys Schuhs</feet>
- <hands>Dux Finger Gauntlets +1</hands>
- <ammo>Iron Gobbet</ammo>
- <back>Shadow Mantle</back>
- </set>
- <set name="MDT">
- <ammo>Demonry Stone</ammo>
- <head>Ogier's Helm</head>
- <neck>Twilight Torque</neck>
- <body>Mekira Meikogai</body>
- <lring>Defending Ring</lring>
- <rring>Shadow Ring</rring>
- <back>Engulfer Cape</back>
- <waist>Phos belt +1</waist>
- </set>
- <set name="Jump">
- <rring>Tyrant's Ring</rring>
- <ammo>Hagneia Stone</ammo>
- <head>Phorcys Salade</head>
- <neck>Ganesha's Mala</neck>
- <lear>Bladeborn earring</lear>
- <rear>Steelflash Earring</rear>
- <body>Lancer's Plackart +2</body>
- <lring>Rajas Ring</lring>
- <back>Atheling Mantle</back>
- <legs>Ares' Flanchard +2</legs>
- <feet>Mikinaak Greaves</feet>
- <waist>Windbuffet Belt</waist>
- <hands>Phorcys Mitts</hands>
- </set>
- <set name="Spirit" Baseset="Jump">
- <legs>Lancer's Cuissots +2</legs>
- <feet>Lancer's Schynbld. +2</feet>
- </set>
- <set name="Soul" Baseset="Jump">
- <legs>Lancer's Cuissots +2</legs>
- <feet>Hrafn Gambieras</feet>
- </set>
- <set name="Mekira">
- <Head>Mekira-oto +1</Head>
- </set>
- <set name="MoonshadeTPBonus">
- <lear>Moonshade Earring</lear>
- </set>
- </group>
- <group name="Upukirex|*" inherit="DRG">
- <set name="TP-Off-Xhit">
- <rring>K'ayres Ring</rring>
- <ammo>Hagneia Stone</ammo>
- <head>Yaoyotl Helm</head>
- <neck>Ganesha's Mala</neck>
- <lear>Bladeborn earring</lear>
- <rear>Steelflash Earring</rear>
- <body>Lancer's Plackart +2</body>
- <hands>Mikinaak Gauntlets</hands>
- <lring>Rajas Ring</lring>
- <back>Atheling Mantle</back>
- <waist>Istio Belt</waist>
- <legs>Phorcys Dirs</legs>
- <feet>Mikinaak Greaves</feet>
- </set>
- <set name="TP-Off-ACChit" Baseset="TP-Off-Xhit">
- <waist>Dynamic Belt +1</waist>
- <back>Letalis Mantle</back>
- <feet>Whirlpool greaves</feet>
- </set>
- <set name="TP-TPDefensive-*" Baseset="TP-Off-$Zhit">
- <rring>Dark Ring</rring>
- <ammo>Iron gobbet</ammo>
- <neck>Twilight Torque</neck>
- <body>Mekira Meikogai</body>
- <lring>Defending Ring</lring>
- <back>Mollusca Mantle</back>
- </set>
- <set name="Drakesbane-Xhit-*">
- <head>Yaoyotl Helm</head>
- <rring>Candent Ring</rring>
- <ammo>Thew Bomblet</ammo>
- <neck>Rancor Collar</neck>
- <lear>Moonshade earring</lear>
- <rear>Brutal Earring</rear>
- <body>Mikinaak Breastplate</body>
- <hands>Mikinaak Gauntlets</hands>
- <lring>Pyrosoul Ring</lring>
- <back>Atheling Mantle</back>
- <waist>Wanion Belt</waist>
- <legs>Mikinaak Cuisses</legs>
- <feet>Hrafn Gambieras</feet>
- </set>
- <set name="Drakesbane-ACChit-*" Baseset="Drakesbane-Xhit-*">
- <neck>Light Gorget</neck>
- <back>Letalis Mantle</back>
- <body>Mikinaak Breastplate</body>
- <waist>Light Belt</waist>
- </set>
- <set name="Stardiver-Xhit-*">
- <head>Yaoyotl Helm</head>
- <rring>Candent Ring</rring>
- <ammo>Thew bomblet</ammo>
- <neck>Light Gorget</neck>
- <lear>Moonshade earring</lear>
- <rear>Brutal Earring</rear>
- <body>Mikinaak Breastplate</body>
- <hands>Mikinaak Gauntlets</hands>
- <lring>Pyrosoul Ring</lring>
- <back>Atheling Mantle</back>
- <waist>Light Belt</waist>
- <legs>Mikinaak Cuisses</legs>
- <feet>Whirlpool greaves</feet>
- </set>
- <set name="Stardiver-ACChit-*" Baseset="Stardiver-Xhit-*">
- <back>Letalis Mantle</back>
- </set>
- <set name="%Spell-*-*">
- <head>Yaoyotl Helm</head>
- <rring>Candent Ring</rring>
- <ammo>Cheruski Needle</ammo>
- <neck>Ganesha's Mala</neck>
- <lear>Moonshade earring</lear>
- <rear>Brutal Earring</rear>
- <body>Mikinaak Breastplate</body>
- <hands>Phorcys Mitts</hands>
- <lring>Pyrosoul Ring</lring>
- <back>Atheling Mantle</back>
- <waist>Windbuffet Belt</waist>
- <legs>Mikinaak Cuisses</legs>
- <feet>Whirlpool greaves</feet>
- </set>
- <set name="Mekira">
- <Head>Mekira-oto +1</Head>
- </set>
- <set name="MoonshadeTPBonus">
- <lear>Moonshade Earring</lear>
- </set>
- </group>
- </sets>
- <variables clear="true">
- <var name="Armor">None</var>
- <var name="Twilight">None</var>
- <var name="IdleMovement">None</var>
- <var name="EngagedMovement">None</var>
- <var name="RestingMovement">None</var>
- <var name="IdleType">IdleTown</var>
- <var name="EngagedType">TP-$TPDefensive-$Zhit</var>
- <var name="RestingType">Resting</var>
- <var name="TPDefensive">Off</var>
- <var name="ZHit">Xhit</var>
- <var name="ZBow">Off</var>
- <var name="Distance">22</var>
- <var name="Active">No</var>
- <var name="Mekira">On</var>
- <var name="MoonshadeTPBonus">None</var>
- <var name="Drakesbane">Lightsday|Firesday</var>
- <var name="Stardiver">Darksday|Lightsday|Earthsday</var>
- <var name="Sonic Thrust">Lightsday|Earthsday</var>
- <var name="Penta Thrust">Darksday</var>
- <var name="MoonshadeWeaponskills">Drakesbane|Stardiver|Penta*|Sonic*</var>
- <var name="%Spell">None</var>
- <var name="CastingTime"/>
- <var name="AfterCastTime"/>
- <var name="FastCast"/>
- <var name="AbilityFastCast"/>
- <var name="DefaultSetFastCast">0</var>
- <!--Edit these two variables with the amount of Fast Cast in your precast sets-->
- <var name="OtherFastCast">0</var>
- <!--If you have some additional source of Fact Cast, you can enter /sc var set FastCastOther #
- to adjust calculations for that value. Make sure to reset the value to 0 if you later lose that source.-->
- <var name="SCHReduction"/>
- </variables>
- <rules>
- <if status="event|zoning">
- <return />
- </if>
- <if EquipLear="Reraise Earring">
- <equip when="all">
- <lear lock="true" />
- </equip>
- </if>
- <if EquipRear="Reraise Earring">
- <equip when="all">
- <rear lock="true" />
- </equip>
- </if>
- <if EquipFeet="Powder Boots">
- <equip when="all">
- <feet lock="true" />
- </equip>
- </if>
- <!-- Updates gear after every cast -->
- <command when="engaged|idle|resting|aftercast">Update</command>
- <if advanced='(bool)strmatch("%EquipMain", "%Group*")'/>
- <else>
- <cmd>sc group %equipmain;Update</cmd>
- <cancelspell />
- <return />
- </else>
- <!-- Determines Idle Type -->
- <if mode="OR" area="Rabao" advanced='%HPP>95 AND %MPP>95'>
- <var cmd="set IdleType IdleTown"/>
- </if>
- <elseif HPPLT="95">
- <var cmd="set IdleType IdleRegen"/>
- </elseif>
- <elseif MPPLT="95">
- <var cmd="set IdleType IdleRefresh"/>
- </elseif>
- <!-- Determines Refresh activity -->
- <!-- Clean Transportation -->
- <if Spell="Teleport*|Warp*|Retrace|Escape|Recall*">
- <return />
- </if>
- <!-- Equip armor -->
- <if Spell="Update" advanced='"$Active"="No"'>
- <equip when="precast" set="$%StatusType|$Armor|$%StatusMovement|$Twilight" />
- <cancelspell />
- <return />
- </if>
- <elseif spell="PhysicalDefense|MagicalDefense|Trigger0">
- <if spell="PhysicalDefense">
- <if advanced='"$Armor"="PDT"'>
- <var cmd="set Armor None" />
- <addtochat>PDT Set Off</addtochat>
- </if>
- <else>
- <var cmd="set Armor PDT" />
- <addtochat>PDT Set Active</addtochat>
- </else>
- </if>
- <elseif spell="MagicalDefense">
- <if advanced='"$Armor"="MDT"'>
- <var cmd="set Armor None" />
- <addtochat>MDT Set Off</addtochat>
- </if>
- <else>
- <var cmd="set Armor MDT" />
- <addtochat>MDT Set Active</addtochat>
- </else>
- </elseif>
- <else>
- <if advanced='"$Twilight"="None"'>
- <var cmd="set Twilight Twilight"/>
- <addtochat>Twilight Set Active</addtochat>
- </if>
- <else>
- <var cmd="set Twilight None"/>
- <addtochat>Twilight Set Off</addtochat>
- </else>
- </else>
- <if advanced='"%status" != "event|zoning|dead"'>
- <command when="engaged|idle|resting">Update</command>
- </if>
- <cancelspell />
- <command>Update</command>
- <return />
- </elseif>
- <elseif spell="trigger*">
- <if spell="Trigger1">
- <var cmd="set Distance %TargetDistance" />
- <addtochat>Distance Variable: $Distance</addtochat>
- </if>
- <elseif spell="Trigger2">
- <if advanced='"$Zhit"="Xhit"'>
- <var cmd="set Zhit ACChit"/>
- <addtochat>MAX ACC Active</addtochat>
- </if>
- <elseif advanced='"$Zhit"="ACChit"'>
- <var cmd="set Zhit Xhit"/>
- <addtochat>MAX X HIT Active</addtochat>
- </elseif>
- </elseif>
- <elseif spell="Trigger5">
- <if advanced='"$IdleMovement"="Off"'>
- <var cmd="set IdleMovement Movement"/>
- <addtochat>Idle Gear: Movement Speed Active</addtochat>
- </if>
- <else>
- <var cmd="set IdleMovement Off"/>
- <addtochat>Idle Gear: Movement Speed Off</addtochat>
- </else>
- </elseif>
- <elseif spell="Trigger7">
- <if advanced='"$TPDefensive"="Off"'>
- <var cmd="set TPDefensive TPDefensive"/>
- <addtochat>DD Set: Defensive TP</addtochat>
- </if>
- <else>
- <var cmd="set TPDefensive Off"/>
- <addtochat>DD Set: $EngagedType</addtochat>
- </else>
- </elseif>
- <!--AutoExec can't tell the difference between one march and two. Enable this if
- you've only got one march active so you don't get stuck in the wrong sets.-->
- <cancelspell />
- <command>Update</command>
- <return />
- </elseif>
- <!-- Magic rules -->
- <!-- Magic rules -->
- <if type="WhiteMagic|BlackMagic|EnhancingMagic">
- <equip when="Precast" set="FastCast" />
- <equip when="Midcast" set="HasteCast" />
- </if>
- <elseif type="Ninjutsu">
- <if Spell="Utsusemi: Ichi">
- <equip when="Precast" set="FastCast" />
- <equip when="Midcast" set="HasteCast" />
- </if>
- <elseif Spell="Utsusemi: Ni">
- <equip when="Precast" set="Enmity|FastCast" />
- <equip when="Midcast" set="HasteCast" />
- </elseif>
- </elseif>
- <elseif commandprefix="/jobability|/weaponskill" notbuffactive="amnesia|Impairment">
- <!-- Prevents JA attempts if you're unable to properly execute them. -->
- <if advanced='"%SpellTargetType"!="SELF"'>
- <if advanced='%SpellTargetDistance > $Distance'>
- <cancelspell />
- <return />
- </if>
- </if>
- <!-- Job Ability rules -->
- <if spell="Spirit Surge">
- <equip when="precast">
- <body>Wyrm Mail +2</body>
- </equip>
- </if>
- <elseif spell="Ancient Circle">
- <equip when="precast">
- <legs>Drachen Brais</legs>
- </equip>
- </elseif>
- <elseif spell="Spirit Link">
- <equip when="precast">
- <head>Drachen Armet +1</head>
- <hands>Lancer's Vambraces +2</hands>
- </equip>
- </elseif>
- <elseif spell="Jump">
- <equip when="precast" set="Jump" />
- </elseif>
- <elseif spell="High Jump">
- <equip when="precast" set="Jump" />
- </elseif>
- <elseif spell="Spirit Jump">
- <equip when="precast" set="Spirit" />
- </elseif>
- <elseif spell="Soul Jump">
- <equip when="precast" set="Soul" />
- </elseif>
- <elseif spell="Angon">
- <equip when="precast">
- <ammo>Angon</ammo>
- <hands>Wyrm Finger Gauntlets +2</hands>
- </equip>
- </elseif>
- <!-- Weaponskill rules -->
- <elseif commandprefix="/weaponskill">
- <if advanced='"$Mekira"!="off"'>
- <if Day="$%Spell">
- <var cmd="set Mekira Mekira"/>
- </if>
- <else>
- <var cmd="set Mekira None"/>
- </else>
- </if>
- <if advanced='"$MoonshadeTPBonus"!="off"'>
- <if Spell="$MoonshadeWeaponskills" TPLT="290" NotBuffActive="Sekkanoki">
- <var cmd="set MoonshadeTPBonus MoonshadeTPBonus"/>
- </if>
- <else>
- <var cmd="set MoonshadeTPBonus None"/>
- </else>
- </if>
- <equip when="precast" set="%Spell-$ZHit-$Mekira|$MoonshadeTPBonus"/>
- </elseif>
- <if advanced='"$Active"="No"'>
- <command when="precast">sc var set Active Yes; wait 1.5; sc var set Active No; Update</command>
- </if>
- </elseif>
- </rules>
- </spellcast>
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