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- <?xml version="1.0" ?>
- <------- Toggles: Macro = /ja Tigger#
- Trigger0 = Twilight On/Off
- Trigger1 = WS distance
- Trigger2 = Xhit,Maxhit (DA,TA,QA),Max ACC
- Trigger3 = Att toggle
- Trigger4 = Refresh Neck On/Off
- Trigger5 = Idle Movement On/Off
- Trigger6 = Kite Gear On/Off
- Trigger7 = Hybrid TP sets On/Off
- Trigger8 = N/A
- Trigger9 = Buff over ride for Marches (use when you only have 1 march, fail BRD is fail)
- PDT Macro = /ja PhysycialDefense
- MDT Macro = /ja MagicalDefense ------>
- <spellcast>
- <config
- RequireVersion="2.51"
- ShowGearSwaps="False"
- Debug="False"
- ShowSpellInfo="False"
- />
- <sets>
- <group name="WAR" default="true">
- <set name="None|Off|Bypass" />
- <set name="Movement">
- <feet>Hermes' Sandals +1</feet>
- </set>
- <set name="Twilight">
- <head>Twilight Helm</head>
- <body>Twilight Mail</body>
- </set>
- <set name="IdleTown">
- <head>Laeradr Helm</head>
- <body>Laeradr Breastplate</body>
- <neck>Wiglen Gorget</neck>
- <rring>Sheltered ring</rring>
- <lring>Paguroidea Ring</lring>
- <legs>Ogier's Breeches</legs>
- <feet>Hermes' Sandals +1</feet>
- </set>
- <set name="IdleRegen" baseset="IdleTown">
- <head>Twilight Helm</head>
- <body>Valkyrie's Breastplate</body>
- <neck>Wiglen Gorget</neck>
- <rring>Sheltered ring</rring>
- <lring>Paguroidea Ring</lring>
- <feet>Hermes' Sandals +1</feet>
- </set>
- <set name="IdleRefresh" baseset="IdleTown">
- <head>Shadow Helm</head>
- <body>Twilight Mail</body>
- <legs>Ogier's Breeches</legs>
- <feet>Hermes' Sandals +1</feet>
- </set>
- <set name="Resting" baseset="$IdleType">
- </set>
- <set name="PDT">
- <head>Laeradr Helm</head>
- <body>Laeradr Breastplate</body>
- <neck>Twilight Torque</neck>
- <rring>Dark Ring</rring>
- <lring>Dark Ring</lring>
- <waist>Flume Belt</waist>
- <legs>Ogier's Breeches</legs>
- <feet>Phorcys Schuhs</feet>
- <hands>Dux Finger Gauntlets +1</hands>
- <ammo>Iron Goblet</ammo>
- <back>Shadow Mantle</back>
- </set>
- <set name="MDT">
- <ammo>Demonry Stone</ammo>
- <head>Ogier's Helm</head>
- <neck>Twilight Torque</neck>
- <body>Ogier's Surcoat</body>
- <hands>Mikinaak Gauntlets</hands>
- <lring>Shadow Ring</lring>
- <rring>Dark Ring</rring>
- <back>Engulfer Cape</back>
- <waist>Phos Belt +1</waist>
- <legs>Ravager's Cuisses +2 </legs>
- <feet>Whirlpool Greaves</feet>
- </set>
- <set name="Mekira">
- <Head>Mekira-oto +1</Head>
- </set>
- <set name="MoonshadeTPBonus">
- <lear>Moonshade Earring</lear>
- </set>
- <set name="FastCast">
- <lear>Loquacious earring</lear>
- <rring>Prolix Ring</rring>
- <legs>Enif Cosciales</legs>
- <neck>Orunmila's Torque</neck>
- <body>Nuevo Coselete</body>
- <waist>Phos belt +1</waist>
- <hands>Mikinaak Gauntlets</hands>
- </set>
- <set name="HasteCast">
- <lear>Loquacious earring</lear>
- <rring>Prolix Ring</rring>
- <legs>Enif Cosciales</legs>
- <neck>Orunmila's Torque</neck>
- <body>Nuevo Coselete</body>
- <waist>Phos belt +1</waist>
- <hands>Mikinaak Gauntlets</hands>
- </set>
- </group>
- <group name="Ixtab|*" inherit="WAR">
- <set name="TP-Off-Xhit-Off">
- <ammo>Ravager's Orb</ammo>
- <head>Yaoyotl Helm</head>
- <neck>Asperity Necklace</neck>
- <lear>Steelflash earring</lear>
- <rear>Bladeborn Earring</rear>
- <body>Armada hauberk</body>
- <hands>Phorcys Mitts</hands>
- <lring>Rajas Ring</lring>
- <rring>K'ayres Ring</rring>
- <back>Mauler's Mantle</back>
- <waist>Zoran's Belt</waist>
- <legs>Ravager's Cuisses +2</legs>
- <feet>Whirlpool Greaves</feet>
- </set>
- <set name="TP-Off-CRIThit-Off" Baseset="TP-Off-Xhit-Off">
- <waist>Phos Belt +1</waist>
- <feet>Hrafn gambieras</feet>
- </set>
- <set name="TP-Off-MShit-Off" Baseset="TP-Off-Xhit-Off">
- </set>
- <set name="TP-Off-Xhit-On" Baseset="TP-Off-Xhit-Off">
- <hands>Ravager's Mufflers +2</hands>
- </set>
- <set name="TP-Off-CRIThit-On" Baseset="TP-Off-Xhit-Off">
- <hands>Ravager's Mufflers +2</hands>
- </set>
- <set name="TP-Off-MShit-On" Baseset="TP-Off-Xhit-Off">
- <hands>Ravager's Mufflers +2</hands>
- </set>
- <set name="TP-TPDefensive-*-*">
- <rring>Dark Ring</rring>
- <ammo>Iron gobbet</ammo>
- <head>Yaoyotl Helm</head>
- <neck>Twilight Torque</neck>
- <lear>Steelflash earring</lear>
- <rear>Bladeborn Earring</rear>
- <body>Mekira Meikogai</body>
- <hands>Mikinaak Gauntlets</hands>
- <lring>Dark Ring</lring>
- <back>Mollusca Mantle</back>
- <waist>Phos Belt +1</waist>
- <legs>Ravager's Cuisses +2</legs>
- <feet>Phorcys schuhs</feet>
- </set>
- <set name="Upheaval-*-Xhit|CRIThit">
- <ammo>Ravager's Orb</ammo>
- <head>Yaoyotl Helm</head>
- <neck>Shadow gorget</neck>
- <lear>Moonshade Earring</lear>
- <rear>Brutal Earring</rear>
- <body>Mikinaak Breastplate</body>
- <hands>Phorcys Mitts</hands>
- <lring>Terrasoul Ring</lring>
- <rring>Spiral Ring</rring>
- <waist>Windbuffet Belt</waist>
- <legs>Mikinaak Cuisses</legs>
- <feet>Karieyh Sollerets</feet>
- <back>Mauler's mantle</back>
- </set>
- <set name="Upheaval-*-MShit">
- <hands>Hecatomb Mittens +1</hands>
- <feet>Hrafn gambieras</feet>
- <back>Cavaros Mantle</back>
- <body>Kirin's Osode</body>
- </set>
- <set name="%Spell-*-*">
- <ammo>Fracas Grenade</ammo>
- <head>Yaoyotl Helm</head>
- <neck>Breeze gorget</neck>
- <lear>Kokou's Earring</lear>
- <rear>Brutal Earring</rear>
- <body>Mikinaak Breastplate</body>
- <hands>Phorcys Mitts</hands>
- <lring>Pyrosoul Ring</lring>
- <rring>Candent Ring</rring>
- <waist>Breeze Belt</waist>
- <legs>Mikinaak Cuisses</legs>
- <feet>Karieyh Sollerets</feet>
- <back>Mauler's mantle</back>
- </set>
- </group>
- </sets>
- <variables clear="true">
- <var name="Armor">None</var>
- <var name="Twilight">None</var>
- <var name="IdleRefreshNeck">RefreshNeck</var>
- <var name="EngagedRefreshNeck">Off</var>
- <var name="RestingRefreshNeck">RefreshNeck</var>
- <var name="IdleMovement">Movement</var>
- <var name="EngagedMovement">None</var>
- <var name="RestingMovement">None</var>
- <var name="IdleType">IdleTown</var>
- <var name="EngagedType">TP-$TPDefensive-$Zhit-$ZHands</var>
- <var name="RestingType">Resting</var>
- <var name="TPDefensive">Off</var>
- <var name="ZHands">Off</var>
- <var name="BuffOverride">Off</var>
- <var name="Zhit">Xhit</var>
- <var name="Distance">24</var>
- <var name="Active">No</var>
- <var name="AnrinObi">Off</var> <!--Set these four variables to "off" if you don't have/use the appropriate items, otherwise set to "None"-->
- <var name="Mekira">On</var>
- <var name="DarkSeal">On</var> <!-- This variable is for the dark magic duration bonus with Dark Seal + Abyss Burgeonet +2 -->
- <var name="MoonshadeTPBonus">None</var>
- <var name="Resolution">Thundersday|Windsday|Earthsday</var>
- <var name="Scourge">Lightsday|Firesday</var>
- <var name="Spinning Slash">Thundersday|Windsday</var>
- <var name="Ground Strike">Thundersday|Windsday|Watersday|Iceday</var>
- <var name="Shockwave">Watersday</var>
- <var name="Herculean Slash">Iceday|Thundersday|Windsday</var>
- <var name="MoonshadeWeaponskills">Upheaval|Resolution|Spinning*|Ground*|Shockwave|Herculean*</var>
- <var name="%Spell">None</var>
- <var name="CastingTime"></var>
- <var name="AfterCastTime"></var>
- <var name="FastCast"></var>
- <var name="AbilityFastCast"></var>
- <var name="DefaultSetFastCast">0</var> <!--Edit these two variables with the amount of Fast Cast in your precast sets-->
- <var name="OtherFastCast">0</var>
- </variables>
- <rules>
- <if status="event|zoning">
- <return />
- </if>
- <if EquipLear="Suppanomimi">
- <equip when="all">
- <lear lock="true" />
- </equip>
- </if>
- <if EquipLear="Reraise Earring">
- <equip when="all">
- <lear lock="true" />
- </equip>
- </if>
- <if EquipRear="Reraise Earring">
- <equip when="all">
- <rear lock="true" />
- </equip>
- </if>
- <if EquipFeet="Powder Boots">
- <equip when="all">
- <feet lock="true" />
- </equip>
- </if>
- <!-- Updates gear after every cast -->
- <if advanced='(bool)strmatch("%EquipMain", "%Group*")'/>
- <else>
- <cmd>sc group %equipmain;Update</cmd>
- <cancelspell />
- <return />
- </else>
- <command when="engaged|idle|resting|aftercast">Update</command>
- <if Buffactive="Restraint">
- <var cmd="Set ZHands On"/>
- </if>
- <else>
- <var cmd="Set ZHands Off"/>
- </else>
- <elseif advanced='(bool)strmatch("%EquipMain", "%Group*")'/>
- <else>
- <cmd>sc group %equipmain;Update</cmd>
- <cancelspell />
- <return />
- </else>
- <if Buffactive="Blood Rage">
- <var cmd="Set ZHit CRIThit"/>
- </if>
- <else>
- <var cmd="Set ZHit $Zhit"/>
- </else>
- <elseif advanced='(bool)strmatch("%EquipMain", "%Group*")'/>
- <else>
- <cmd>sc group %equipmain;Update</cmd>
- <cancelspell />
- <return />
- </else>
- <if Buffactive="Might Strikes">
- <var cmd="Set ZHit MShit"/>
- </if>
- <else>
- <var cmd="Set ZHit $Zhit"/>
- </else>
- <elseif advanced='(bool)strmatch("%EquipMain", "%Group*")'/>
- <else>
- <cmd>sc group %equipmain;Update</cmd>
- <cancelspell />
- <return />
- </else>
- <!-- Determines Idle Type -->
- <if mode="OR" area="Rabao" advanced='%HPP>95 AND %MPP>95'>
- <var cmd="set IdleType IdleTown"/>
- </if>
- <elseif HPPLT="95">
- <var cmd="set IdleType IdleRegen"/>
- </elseif>
- <elseif MPPLT="1">
- <var cmd="set IdleType IdleRefresh"/>
- </elseif>
- <!-- Determines Refresh activity -->
- <if status="Engaged" advanced='"$EngagedRefreshNeck"!="off"'>
- <if MPP="95">
- <var cmd="set EngagedRefreshNeck Bypass"/>
- </if>
- <else>
- <var cmd="set EngagedRefreshNeck RefreshNeck"/>
- </else>
- </if>
- <!-- Clean Transportation -->
- <if Spell="Teleport*|Warp*|Retrace|Escape|Recall*">
- <return />
- </if>
- <!-- Equip armor -->
- <if Spell="Update" advanced='"$Active"="No"'>
- <equip when="precast" set="$%StatusType|$%StatusRefreshNeck|$Armor|$%StatusMovement|$Twilight" />
- <cancelspell />
- <return />
- </if>
- <elseif spell="PhysicalDefense|MagicalDefense|Trigger0">
- <if spell="PhysicalDefense">
- <if advanced='"$Armor"="PDT"'>
- <var cmd="set Armor None" />
- <addtochat>PDT Set Off</addtochat>
- </if>
- <else>
- <var cmd="set Armor PDT" />
- <addtochat>PDT Set Active</addtochat>
- </else>
- </if>
- <elseif spell="MagicalDefense">
- <if advanced='"$Armor"="MDT"'>
- <var cmd="set Armor None" />
- <addtochat>MDT Set Off</addtochat>
- </if>
- <else>
- <var cmd="set Armor MDT" />
- <addtochat>MDT Set Active</addtochat>
- </else>
- </elseif>
- <else>
- <if advanced='"$Twilight"="None"'>
- <var cmd="set Twilight Twilight"/>
- <addtochat>Twilight Set Active</addtochat>
- </if>
- <else>
- <var cmd="set Twilight None"/>
- <addtochat>Twilight Set Off</addtochat>
- </else>
- </else>
- <if advanced='"%status" != "event|zoning|dead"'>
- <command when="engaged|idle|resting">Update</command>
- </if>
- <cancelspell />
- <command>Update</command>
- <return />
- </elseif>
- <elseif spell="trigger*">
- <if spell="Trigger1">
- <var cmd="set Distance %TargetDistance" />
- <addtochat>Distance Variable: $Distance</addtochat>
- </if>
- <elseif spell="Trigger2">
- <if advanced='"$Zhit"="Xhit"'>
- <var cmd="set Zhit CRIThit"/>
- <addtochat>CRIT Damage Active</addtochat>
- </if>
- <elseif advanced='"$Zhit"="CRIThit"'>
- <var cmd="set Zhit MShit"/>
- <addtochat>Might Strikes Active</addtochat>
- </elseif>
- <else>
- <var cmd="set Zhit Xhit"/>
- <addtochat>X-Hit Active</addtochat>
- </else>
- </elseif>
- <elseif spell="Trigger4">
- <if advanced='"$%StatusRefreshNeck"="Off"'>
- <var cmd="set %StatusRefreshNeck RefreshNeck"/>
- <addtochat>%Status Refresh Neck Active</addtochat>
- </if>
- <else>
- <var cmd="set %StatusRefreshNeck Off"/>
- <addtochat>%Status Refresh Neck Off</addtochat>
- </else>
- </elseif>
- <elseif spell="Trigger5">
- <if advanced='"$IdleMovement"="Off"'>
- <var cmd="set IdleMovement Movement"/>
- <addtochat>Idle Gear: Movement Speed Active</addtochat>
- </if>
- <else>
- <var cmd="set IdleMovement Off"/>
- <addtochat>Idle Gear: Movement Speed Off</addtochat>
- </else>
- </elseif>
- <elseif spell="Trigger6">
- <if advanced='"$EngagedMovement"="Off"'>
- <var cmd="set EngagedMovement Movement"/>
- <addtochat>Engaged Gear: Movement Speed Active</addtochat>
- </if>
- <else>
- <var cmd="set EngagedMovement Off"/>
- <addtochat>Engaged Gear: Movement Speed Off</addtochat>
- </else>
- </elseif>
- <elseif spell="Trigger7">
- <if advanced='"$TPDefensive"="Off"'>
- <var cmd="set TPDefensive TPDefensive"/>
- <addtochat>DD Set: Defensive TP</addtochat>
- </if>
- <else>
- <var cmd="set TPDefensive Off"/>
- <addtochat>DD Set: $EngagedType</addtochat>
- </else>
- </elseif>
- <!--AutoExec can't tell the difference between one march and two. Enable this if
- you've only got one march active so you don't get stuck in the wrong sets.-->
- <cancelspell />
- <command>Update</command>
- <return />
- </elseif>
- <!-- Magic rules -->
- <elseif commandprefix="/magic|/ninjutsu">
- <if mode="OR" buffactive="silence|mute|Omerta" SpellTargetDistanceGT="17+$Distance">
- <cancelspell />
- <return />
- </if>
- <else>
- <equip when="precast" set="FastCastDefault"/>
- </else>
- <!-- Prevents JA attempts if you're unable to properly execute them. -->
- <if advanced='"%SpellTargetType"!="SELF"'>
- <if advanced='%SpellTargetDistance > $Distance'>
- <cancelspell />
- <return />
- </if>
- </if>
- <!-- Job Ability rules -->
- <if spell="Mighty Strikes">
- <equip when="precast">
- <hands>Warrior's Mufflers +2</hands>
- </equip>
- </if>
- <elseif spell="Tomahawk">
- <equip when="precast">
- <feet>Warrior's calligae +2</feet>
- <ammo>Tomahawk</ammo>
- </equip>
- </elseif>
- </elseif>
- <!-- Weaponskill rules -->
- <elseif commandprefix="/weaponskill">
- <if advanced='"$Mekira"!="off"'>
- <if Day="$%Spell">
- <var cmd="set Mekira Mekira"/>
- </if>
- <else>
- <var cmd="set Mekira None"/>
- </else>
- </if>
- <if advanced='"$MoonshadeTPBonus"!="off"'>
- <if Spell="$MoonshadeWeaponskills" TPLT="300" NotBuffActive="Sekkanoki">
- <var cmd="set MoonshadeTPBonus MoonshadeTPBonus"/>
- </if>
- <else>
- <var cmd="set MoonshadeTPBonus None"/>
- </else>
- </if>
- <equip when="precast" set="%Spell-$Zhit-$Mekira|$MoonshadeTPBonus"/>
- </elseif>
- <if advanced='"$Active"="No"'>
- <command when="precast">sc var set Active Yes; wait 1.5; sc var set Active No; Update</command>
- </if>
- </rules>
- </spellcast>
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