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- //Method 1
- class Zeus
- {
- position[] = {0,0.1,0};
- vehicle = "B_soldier_TL_F";
- name = "Zeus";
- ControlMP = "true";
- };
- //Method 2
- class Zeus
- {
- position[] = {0,0.1,0};
- vehicle = "B_soldier_TL_F";
- name = "Zeus";
- isPlayable = 1;
- };
- //Method 3
- class Zeus
- {
- position[] = {0,0.1,0};
- vehicle = "B_soldier_TL_F";
- expression = "_this set3DENAttribute ['ControlMP', true], _this set3DENAttribute ['name', 'Zeus'];";
- };
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