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- using System.Collections;
- using UnityEngine;
- public class Egg : MonoBehaviour
- {
- [SerializeField] Animator animator;
- [SerializeField] Fish fish;
- IEnumerator Start()
- {
- yield return new WaitForSeconds(1200);
- animator.SetTrigger("crack");
- fish.BehaviourActive = true;
- fish.gameObject.transform.SetParent(null);
- yield return new WaitForSeconds(1);
- Destroy(this.gameObject);
- yield return 0;
- }
- }
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