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- --[[
- Language Config
- --]]
- CH_Smuggling.Config.Language = "en" -- Set the language of the script.
- --[[
- General
- --]]
- CH_Smuggling.Config.NotificationTime = 10 -- How long will notifications last?
- CH_Smuggling.Config.DistanceTo3D2D = 50000 -- Distance before drawing 3d2d
- CH_Smuggling.Config.PoliceTeams = { -- Teams allowed to confiscate smuggling entities
- ["Police Officer"] = true,
- ["Police Officer"] = true,
- ["Police Officer"] = true,
- }
- CH_Smuggling.Config.AllowedTeams = { -- Teams allowed to smuggle
- ["Citizen"] = true,
- ["Citizen"] = true,
- ["Citizen"] = true,
- }
- --[[
- Police Confiscating
- --]]
- CH_Smuggling.Config.ConfiscateTime = 30 -- How long to confiscate?
- CH_Smuggling.Config.ConfiscateReward = 500 -- How much dollar for confiscation?
- --[[
- Missions
- --]]
- CH_Smuggling.Config.PlayersRequired = 0 -- How many players are required before missions are available?
- CH_Smuggling.Config.PoliceRequired = 0 -- How many cops are required before missions are available?
- CH_Smuggling.Config.MaxMissions = 20 -- How many max missions at once?
- CH_Smuggling.Config.GenerateMissionInterval = { 10, 20 } -- Interval between creating a new active mission
- CH_Smuggling.Config.SmuggleCooldown = 10 -- How much cooldown before being able to start a new mission? In seconds
- CH_Smuggling.Config.KillReward = 100 -- Money reward for killing a smuggler
- CH_Smuggling.Config.XPStopSmuggler = 50 -- XP Reward for killing a smuggler
- CH_Smuggling.Config.PoliceNotifyDelay = 30 -- How long after a mission start should cops be made aware of an active mission?
- CH_Smuggling.Config.PackageDistanceToDropoff = 20000 -- Distance between drop-off and the package to be detected
- --[[
- NPCs
- --]]
- CH_Smuggling.Config.NPCShuffleInterval = { 10, 20 } -- Interval between changing NPC positions.
- CH_Smuggling.Config.DrawDetailed3D2D = true -- Use detailed 3d2d above NPC head with pictures
- CH_Smuggling.Config.DrawSimplistc3D2D = true -- Use simplistic outlined text 3d2d
- CH_Smuggling.Config.Employers = { -- When NPCs shuffle positions, they also shuffle name model and pose.
- [1] = {
- Name = "Marxus",
- Model = "models/breen.mdl",
- Pose = "idle01",
- },
- [2] = {
- Name = "Valentine",
- Model = "models/mossman.mdl",
- Pose = "idle01",
- },
- [3] = {
- Name = "Rogue",
- Model = "models/Barney.mdl",
- Pose = "idle01",
- },
- [4] = {
- Name = "Alex",
- Model = "models/Eli.mdl",
- Pose = "idle01",
- },
- [5] = {
- Name = "Iris",
- Model = "models/gman_high.mdl",
- Pose = "idle01",
- },
- }
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